Category:Boosts
Boosts are a mechanic utilized in teamplay. With a character leveling up Leadership and possible injecting Implants into their body, they can give out powerful boosts the whole team can benefit from. (Given they have the appropriate amount of Charisma on their characters.
In order to give out and benefit from boosts, players need to be inside of a Squad. The player giving out boosts, needs to be a rank above the players receiving the boosts. They may also be 2 ranks above the receiving players, as long as the players receiving the boosts have the Squad Leader as their parent, and not an office in-between. In other words, the receiving players always receive boosts from their assigned superior.
Benefiting from Boosts
In order to benefit from boosts, three criteria have to be met.
1) You need to be assigned to a player in a squad which gives out boosts.
2) You need to have at least 2 Charisma to benefit from boosts. With more Charisma allowing you to benefit more from it.
3) You need to be on the same map as the Leader. The leader may be dead - and you will still benefit from the boosts. However, the moment he respawns, he will not be on the map and thus you will lose your boosts.
Giving out Boosts
You may give out up to 3 Boosts at the same time, however, in order for you to do that you need at least 110 Leadership. Do take not, that a not maxed out Leadership value (200), will not give out the full effect of the boosts to your teammates. You are thus heavily advised to skill Leadership up to 200 if you want to give out the boosts full effects. Implanting your character will also be beneficial and preferred. As using an Implant for a Boost you have not yet implanted, will increase its strength by double the amount! So you should definitely gather up your teammates and farm some Implants for your Leader character.
Boosts
Boost Name | Effect |
---|---|
Sun Tzu | +36 HP |
Jiang Ziya | +15 Healing Rate +5 Limb Regeneration Chance |
Sima Rangju | +45 Armor Class |
Wu Qi | +30 Carry Weight |
Wei Liao | +15% Damage converted to Bleed |
Zhang Liang | +15% Critical Resistance |
Li Jing | +22% Critical Strength |
Alexander the Great | +22% Critical Perception |
Chandragupta Maurya | +22% Critical Endurance |
Hannibal | +22% Critical Agility |
Qin Shi Huang | -30% Chance to be Suppressed |
Julius Caesar | +30% Bleed Resistance |
Zhuge Liang | -30% severe Armor Bypass (onto you) |
Khalid ibn al-Walid | -1200ms shorter Knockouts (onto you) |
Cyrus the Great | +18 Sight Range |
Alfred Thayer Mahan | +7 Hex Sneak Detection |
Genghis Khan | +15% Critical Chance |
Napoleon Bonaparte | +18% Revival Chance |
Clausewitz | +30% more Bleed |
Jomini | +9% Hit Chance |
Robert E. Lee | +30% more Suppression |
Ulysses S. Grant | -15% AP for Reloads |
William Tecumseh Sherman | +75 AP per Kill |
Helmuth von Moltke | -30 Run Speed |
Alfred von Schlieffen | +2.2 AP+ per second |
Hans Delbruck | -15% AP for shooting |
Winston Churchill | +1200 Knockout duration |
Guilio Douhet | +22% better Armor Bypasses |
Liddell Hart | +15% more XP |
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