Doctor: Difference between revisions

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(Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount of bleeding you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the {{PAGENAME}} Skill on an unbandaged target. At 200%, you will heal 100 [[Bleed]...")
 
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[[File:Doctor.png|thumb|Doctor]]
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay.
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay.


It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math>
It's starting value is:
<math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math>


Being a secondary skill, it can be leveled up to 200%.
Being a secondary skill, it can be leveled up to 200%.
Line 9: Line 11:
The Perk [[Dr. Strangelove]] can further increase this value by 50 Health Points, as well as using specific {{PAGENAME}} Items.
The Perk [[Dr. Strangelove]] can further increase this value by 50 Health Points, as well as using specific {{PAGENAME}} Items.


The formula on how much you heal is as follows: <math>0 + \max((skill - 100), 0) + Dr.Strangelove(50)</math>
The formula on how much you heal is as follows:
<math>0 + \max((skill - 100), 0) + Dr.Strangelove(50)</math>


The formula on how much AP you use up is: <math>(200 - FieldMedic(25)) * (200 - \max((skill - 100), 0))</math>
The formula on how much AP you use up is:
<math>(200 - FieldMedic(25)) * (200 - \max((skill - 100), 0))</math>


After 100%, you unlock [[item perks]] for {{PAGENAME}} items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using {{PAGENAME}} items.
After 100%, you unlock [[item perks]] for {{PAGENAME}} items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using {{PAGENAME}} items.


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 14:14, 17 October 2023

Doctor

Doctor is a possible secondary Skill you can level up during gameplay.

It's starting value is:


Being a secondary skill, it can be leveled up to 200%.

Each % after 100% increases the amount of bleeding you heal with Doctor by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the Doctor Skill on an unbandaged target. At 200%, you will heal 100 Bleed.
A higher Skill, also decreases the amount of Action Points the Doctor Skill uses up. Up to 100%, you will always use up 200 Action Points to use the Doctor Skill, with each 1% afterwards decreasing it by 1 AP, down to 100 Action Points at 200%.
The Perk Dr. Strangelove can further increase this value by 50 Health Points, as well as using specific Doctor Items.

The formula on how much you heal is as follows:


The formula on how much AP you use up is:


After 100%, you unlock item perks for Doctor items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using Doctor items.