Light Step: Difference between revisions
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{{Perk | |||
{ | |level = 3 | ||
| | |requirements = 100% [[Traps]] | ||
|image = File:LightStep.png | |||
|description = 50% Chance to avoid a trap you stepped on.<br> | |||
| | |||
| | |||
50% Chance to avoid a trap you stepped on.<br> | |||
Less likely to fail a disarm attempt on a trap. | Less likely to fail a disarm attempt on a trap. | ||
|notes = The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you. | |||
The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you. | |||
The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values: | The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values: | ||
<math>Random(1,15) >= Luck+4</math> | <math>Random(1,15) >= Luck+4</math> | ||
If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial. | If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial. | ||
}} | |||
Latest revision as of 14:17, 17 October 2023
Light Step | |
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Required Level: | 3 |
Additional Requirements: | 100% Traps |
Information
Light Step is a possible Perk you can learn during the leveling process of your character.
Perk Description
50% Chance to avoid a trap you stepped on.
Less likely to fail a disarm attempt on a trap.
Important notes
The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you.
The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values:
If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial.