Light Step: Difference between revisions

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<div style="float:right; margin:8px">
{{Perk
{|class="wikitable" align="center"
|level = 3
|-
|requirements = 100% [[Traps]]
!colspan="2"|{{PAGENAME}}
|image = File:LightStep.png
|-
|description = 50% Chance to avoid a trap you stepped on.<br>
|Required Level:
|3
|-
|Additional Requirements:
|100% [[Traps]]
|}
</div>
<div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible [[Perk]] you can learn during the leveling process of your character.</sub></div>
 
== Perk Description ==
50% Chance to avoid a trap you stepped on.<br>
Less likely to fail a disarm attempt on a trap.
Less likely to fail a disarm attempt on a trap.
 
|notes = The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you.
=== Important notes ===
The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you.


The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values:
The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values:


<math>Random(1,15) >= Luck+4</math>
<math>Random(1,15) >= Luck+4</math>


If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial.
If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial.
 
}}
[[Category:Perks]]

Latest revision as of 14:17, 17 October 2023

Light Step
Required Level: 3
Additional Requirements: 100% Traps

Information

Light Step is a possible Perk you can learn during the leveling process of your character.

Perk Description

50% Chance to avoid a trap you stepped on.
Less likely to fail a disarm attempt on a trap.

Important notes

The 50% Chance to avoid a trap does not stop the trap from going off. It will still activate, in case of a mine, explode. It will however not apply any of its effects to you, be it damage, or any status effects like knockback. It might however still hurt those around you.

The 'Trap disarm safe' triggers, when you would have otherwise failed a trap disarm attempt. When you fail, another check is performed with the following values:


If the random number is higher then your Luck+4 value, the Trap gets triggered. If not, you will fail the disarm, but the trap will not go off. Thus, having a high amount of luck when using this perk and disarming traps is highly beneficial.