Do or Die: Difference between revisions

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<div style="float:right; margin:8px">
{{Perk
{|class="wikitable" align="center"
|level = 12
|-
|image = File:DoOrDie.png
!colspan="2"|{{PAGENAME}}
|description = Your [[AP+ Regen]] increases up to +5AP per second as your [[HP]] drops.
|-
|notes = Formula:
|Required Level:
<math>5 * \frac{maxLife - curLife}{maxLife}</math>
|12
|-
|Additional Requirements:
|None
|}
</div>
<div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible [[Perk]] you can learn during the leveling process of your character.</sub></div>
[[File:DoOrDie.png|thumb|Do or Die]]
== Perk Description ==
Your AP Regen+ increases up to +5AP per second as your [[HP]] drops.
 
=== Important notes ===
Formula: <math>5 * \frac{maxLife - curLife}{maxLife}</math>


This is effectively a linear distribution. Unlike Damage Treshold for [[Adrenaline Rush]] however, float values exist. Meaning for example, 90% HP would receive +0.5 AP per second.
This is effectively a linear distribution. Unlike Damage Treshold for [[Adrenaline Rush]] however, float values exist. Meaning for example, 90% HP would receive +0.5 AP per second.


{| class="wikitable"
{{{!}} class="wikitable"
|+ Do or Die AP Bonus
{{!}}+ Do or Die AP Bonus
|-
{{!}}-
! Lifepoints !! +AP per second
! Lifepoints !! +AP per second
|-
{{!}}-
| 100% || +0
{{!}} 100% {{!}}{{!}} +0
|-
{{!}}-
| 80% || +1
{{!}} 80% {{!}}{{!}} +1
|-
{{!}}-
| 60% || +2
{{!}} 60% {{!}}{{!}} +2
|-
{{!}}-
| 40% || +3
{{!}} 40% {{!}}{{!}} +3
|-
{{!}}-
| 20% || +4
{{!}} 20% {{!}}{{!}} +4
|-
{{!}}-
| 0% || +5
{{!}} 0% {{!}}{{!}} +5
|}
{{!}}}
 
}}
[[Category:Perks]]

Latest revision as of 14:19, 17 October 2023

Do or Die
Required Level: 12
Additional Requirements: none

Information

Do or Die is a possible Perk you can learn during the leveling process of your character.

Perk Description

Your AP+ Regen increases up to +5AP per second as your HP drops.

Important notes

Formula:


This is effectively a linear distribution. Unlike Damage Treshold for Adrenaline Rush however, float values exist. Meaning for example, 90% HP would receive +0.5 AP per second.

Do or Die AP Bonus
Lifepoints +AP per second
100% +0
80% +1
60% +2
40% +3
20% +4
0% +5