Evil Scientist: Difference between revisions

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|requirements = 100% [[Traps]]
|requirements = 100% [[Traps]]
|image = File:Science.png
|image = File:Science.png
|description = +5% (additive) Electric Resistance
|description = +5% (additive) Electric Resistance<br>
If anybody except you tampers with your armed traps, they are in for a shocking surprise.
If anybody except you tampers with your armed traps, they are in for a shocking surprise.
|notes = This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.
|notes = This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.<br>
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.<br>
The chance to trigger a trap is:
<math>100-(\frac{Traps}{2} - 20)%</math>
The Traps skill in the calculation is from from the defuser, not the trapper.<br>Thus, the minimum chance to trigger the trap is 20% with maxed [[Traps]] skill.<br>The maximum chance to trigger the trap is 100% with less then 40% Traps skill.
}}
}}

Latest revision as of 05:57, 7 November 2023

Evil Scientist
Required Level: 3
Additional Requirements: 100% Traps

Information

Evil Scientist is a possible Perk you can learn during the leveling process of your character.

Perk Description

+5% (additive) Electric Resistance
If anybody except you tampers with your armed traps, they are in for a shocking surprise.

Important notes

This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.
The chance to trigger a trap is:


The Traps skill in the calculation is from from the defuser, not the trapper.
Thus, the minimum chance to trigger the trap is 20% with maxed Traps skill.
The maximum chance to trigger the trap is 100% with less then 40% Traps skill.