Evil Scientist: Difference between revisions

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(Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |100% Traps |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == +5% (additive) Electic Resistance<br> === Important notes === The second part of this perk is currently non-functional,...")
 
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<div style="float:right; margin:8px">
{{Perk
{|class="wikitable" align="center"
|level = 3
|-
|requirements = 100% [[Traps]]
!colspan="2"|{{PAGENAME}}
|image = File:Science.png
|-
|description = +5% (additive) Electric Resistance<br>
|Required Level:
If anybody except you tampers with your armed traps, they are in for a shocking surprise.
|3
|notes = This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.<br>
|-
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.<br>
|Additional Requirements:
The chance to trigger a trap is:
|100% [[Traps]]
<math>100-(\frac{Traps}{2} - 20)%</math>
|}
The Traps skill in the calculation is from from the defuser, not the trapper.<br>Thus, the minimum chance to trigger the trap is 20% with maxed [[Traps]] skill.<br>The maximum chance to trigger the trap is 100% with less then 40% Traps skill.
</div>
}}
<div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible [[Perk]] you can learn during the leveling process of your character.</sub></div>
 
== Perk Description ==
+5% (additive) Electic Resistance<br>
 
=== Important notes ===
The second part of this perk is currently non-functional, as it is currently not possible to place traps.
 
[[Category:Perks]]

Latest revision as of 05:57, 7 November 2023

Evil Scientist
Required Level: 3
Additional Requirements: 100% Traps

Information

Evil Scientist is a possible Perk you can learn during the leveling process of your character.

Perk Description

+5% (additive) Electric Resistance
If anybody except you tampers with your armed traps, they are in for a shocking surprise.

Important notes

This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.
The chance to trigger a trap is:


The Traps skill in the calculation is from from the defuser, not the trapper.
Thus, the minimum chance to trigger the trap is 20% with maxed Traps skill.
The maximum chance to trigger the trap is 100% with less then 40% Traps skill.