Traps: Difference between revisions

From AoP Wiki
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay.
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay.


It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math>
It's starting value is:
<math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math>


Being a secondary skill, it can be leveled up to 200%.
Being a secondary skill, it can be leveled up to 200%.


Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them.
Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them.
Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 06:10, 7 November 2023

Traps

Traps is a possible secondary Skill you can level up during gameplay.

It's starting value is:


Being a secondary skill, it can be leveled up to 200%.

Each % increases your chance to spot Traps, as well as your chance at disarming them.

Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.