Epinephrine (Drug): Difference between revisions

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{{Recipe
{{Recipe
|recipe = 2x [[Chemicals]]
|recipeAmount = 10
|craftingTable = Chemical Laboratory
|engineering = 60
}}
}}
{{Drug
{{Drug
|class=Healing
|class=Healing
|image = File:Epinephrine.png
|image = File:Epinephrine.png
|apcost = 100
|weight = 30
|effects =  
|effects =  
{{{!}}class="wikitable" align="center"
{{{!}}class="wikitable" align="center"
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!colspan="2"{{!}}{{PAGENAME}}
!colspan="2"{{!}}{{PAGENAME}}
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:green">25% chance to revive</span>
{{!}}{{!}}<span style="color:green">50% chance to revive</span>
{{!}}}
{{!}}}
|notes = While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. While it does have the same chance to revive someone like the usage of [[Doctor]], it is superior in that it costs way less [[Action Points]] to use.
|notes = While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. Having a higher revive chance then [[Doctor]], it is also superior in that it usually costs less [[Action Points]] to use.
}}
}}

Latest revision as of 11:46, 19 November 2023

Recipe
Recipe for 10 2x Chemicals
Craft Duration Instant
Engineering Req. 60%
Crafting Table Req. Chemical Laboratory
Epinephrine (Drug)
Class Healing
AP Cost 100 AP

Information

Epinephrine (Drug) is a possible Drug your character can take.

Effects

Epinephrine (Drug)
50% chance to revive

Important notes

While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. Having a higher revive chance then Doctor, it is also superior in that it usually costs less Action Points to use.