Strength: Difference between revisions

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Strength is one of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
[[File:Strength.png|thumb]]
Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.


Each point of Strength adds
Each point of Strength adds
* In-between 8 and 3 [[HP]]. More at lower levels, less at higher levels.
* In-between +8 and +3 [[HP]]. More at lower levels, less at higher levels.
* Approximately 0.5 [[Healing Rate]].
* Approximately +0.5 [[Healing Rate]].
* 2 Melee Damage.
* +2 Melee Damage.
* 5 [[Carry Weight]].
* +5 [[Carry Weight]].
* Some Throwing Range
* Some Throwing Range
* Some [[Bleed Resistance]]
* Some [[Bleed Resistance]]
* 5% [[Critical Strength]]
* +5% [[Critical Strength]]
 
Additionally, each point of Strength raises the following starting value of [[Skills]]:
* +1% [[Small Guns]]
* +3% [[Big Guns]]
* +1% [[Energy Weapons]]
* +3% [[Close Combat]]
* +2% [[Throwing]]


In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.


[[Category:Specials]]
[[Category:Specials]]

Latest revision as of 14:22, 8 March 2024

Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.

Each point of Strength adds

Additionally, each point of Strength raises the following starting value of Skills:

In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.