Perception: Difference between revisions
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Each point of Perception adds | Each point of Perception adds | ||
* +4 [[Hexes]] of Sight Range (at day, less at night). | * +4 [[Hexes]] of Sight Range (at day, less at night). | ||
* +2% Base Critical Chance (And thus +2% | * +2% [[Base Critical Chance]] (And thus +2% [[Aimed Critical Chance]]). | ||
* +5% [[Critical Perception]] | * +5% [[Critical Perception]] | ||
Additionally, each point of Perception raises the following starting value of [[Skills]]: | Additionally, each point of Perception raises the following starting value of [[Skills]]: | ||
* +2% [[Small Guns]] | * +2% [[Small Guns]] | ||
* +1% [[Energy | * +1% [[Energy Weapons]] | ||
* +2% [[Throwing]] | * +2% [[Throwing]] | ||
* +3% [[Traps]] | * +3% [[Traps]] | ||
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* +1% [[Leadership]] | * +1% [[Leadership]] | ||
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at | In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at a limb. | ||
[[Category:Specials]] | [[Category:Specials]] |
Latest revision as of 14:24, 8 March 2024
Perception is the second of the seven Specials a character can have a set amount of points in. Perception is important, if you want to your character to see far, have a higher Critical Chance as well as a higher range at hitting distant targets with aimed shots. Perception also helps against being blinded as well as disoriented.
Each point of Perception adds
- +4 Hexes of Sight Range (at day, less at night).
- +2% Base Critical Chance (And thus +2% Aimed Critical Chance).
- +5% Critical Perception
Additionally, each point of Perception raises the following starting value of Skills:
- +2% Small Guns
- +1% Energy Weapons
- +2% Throwing
- +3% Traps
- +2% First Aid
- +1% Doctor
- +2% Sneak
- +1% Leadership
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at a limb.