Agility: Difference between revisions

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[[File:Agility.png|thumb]]
Agility is the sixth of the seven [[Specials]] a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.
Agility is the sixth of the seven [[Specials]] a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.


Each point of Agility adds
Each point of Agility adds
* +0.75 AP+ Regeneration
* +0.75 [[AP+ Regeneration]]
* +2 Armor Class
* +2 [[Armor Class]]
* Some [[Bleed Resistance]]
* Some [[Bleed Resistance]]
* +5% [[Critical Agility]]
* +5% [[Critical Agility]]
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* +2% [[Small Guns]]
* +2% [[Small Guns]]
* +2% [[Big Guns]]
* +2% [[Big Guns]]
* +2% [[Energy Guns]]
* +2% [[Energy Weapons]]
* +1% [[Throwing]]
* +1% [[Throwing]]
* +2% [[Traps]]
* +2% [[Traps]]

Latest revision as of 14:27, 8 March 2024

Agility is the sixth of the seven Specials a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.

Each point of Agility adds

Additionally, each point of Agility raises the following starting value of Skills: