Anomalous Zones: Difference between revisions

From AoP Wiki
No edit summary
(Anomalous Zone Update)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Anomalous Zones are Zones in which you can hunt [[Artifacts]]. They are known to be highly dangerous, as a variety of anomalies will try to kill you. Those anomalies range from simply "push" anomalies, that push you into a direction, to fire anomalies, that will convert the entire landscape into a burning hell, to those that simply suck you up and kill you.
Anomalous Zones (<sub>Also likely called a Stalkerzone</sub>) are Zones in which you can hunt [[Artifacts]]. They are known to be highly dangerous, as a variety of anomalies will try to kill you. Those anomalies range from simply "push" anomalies, that push you into a direction, to fire anomalies, that will convert the entire landscape into a burning hell, to those that simply suck you up and kill you.


Radiation will be a constant threat - and so ample amounts of alcohol (or for the more wealthy ones, Rad-Away) should be taken with you. Armor with high resistances, as well as plenty of Healing is a necessity as well.
Radiation will be a constant threat - and so ample amounts of alcohol (or for the more wealthy ones, Rad-Away) should be taken with you. Armor with high resistances, as well as plenty of Healing is a necessity as well. Various methods of increasing your Radiation Resistance should be taken into consideration as well. The zone currently does 5 Radiation every 15 seconds, so every 20% of Radiation Resistance you will be able to lower the amount of Radiation you receive by 1 per 15 seconds.


In order to find the Artifacts, you can either go in blind and hope to walk over one, which is extremely highly unlikely - or buy one of three detectors in Oldtown. The more expensive detectors are better in what they do - however losing one of those will certainly be painful, as they are quite expensive in Bottlecaps.
In order to find the Artifacts, you need to buy one of three detectors in Oldtown. You can also craft the cheapest one. The more expensive detectors are better in what they do - however losing one of those will certainly be painful, as they are quite expensive in Bottlecaps.


Oldtown is the main-hub for this "Minigame". Not only can you buy Detectors here. You can also trade in Vodka with a guy that will tell you approximate locations of active Anomalous Zones. You can also sell your artifacts to Sidorovich, who will pay you in Lootboxes with various rewards in them.
Oldtown is the main-hub for this "Minigame". Not only can you buy Detectors here. You can also sell your artifacts to Sidorovich, who will pay you in Lootboxes with various rewards in them, if you do not want to use them for their special effects.


Artifacts can either be traded in, or used for their special effects.
There will always be exactly one anomalous zone in the core. The lifetime is approximately 2 hours, can be higher or lower however. When an anomalous zone spawns, it starts out weak. It has very little anomalies, however, also very little to no artifacts. The weather changes into a Radstorm - giving you the sign that there is an anomalous zone. During the course of approximately an hour, it starts to grow. More and more anonamlies spawn, but so do the artifacts. At its peak, you might have troubles navigating through the zone at all, but will also have a high chance to find an artifact! After the peak has been reached, the zone once more starts to regress. The anomalies slowly start to dissappear, as do the artifacts. After yet another hour, the zone will fully disappear, at which point a random core-zone is selected where a new anomalous zone will appear.


{{Changelog
{{Changelog
|date1 = Season 8
|date1 = Season 8
|name1 = Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included)<br><small>- 1 Artifact Zone in core now instead of 4 in the wilderness.</small><br><small>- Zone starts out weak, slowly grows into its peak, then slowly dissipates again. Once the zone fully shrank, a new zone is generated somewhere on the zone.</small><br><small>- Active anomalous zone is marked on the Pipboy map.</small>
|name1 = Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included)<br><small>- 1 Artifact Zone in core now instead of 4 in the wilderness.</small><br><small>- Zone starts out weak, slowly grows into its peak, then slowly dissipates again. Once the zone fully shrank, a new zone is generated somewhere in the core.</small><br><small>- Active anomalous zone is marked on the Pipboy map.</small>
}}
}}

Latest revision as of 10:07, 15 March 2024

Anomalous Zones (Also likely called a Stalkerzone) are Zones in which you can hunt Artifacts. They are known to be highly dangerous, as a variety of anomalies will try to kill you. Those anomalies range from simply "push" anomalies, that push you into a direction, to fire anomalies, that will convert the entire landscape into a burning hell, to those that simply suck you up and kill you.

Radiation will be a constant threat - and so ample amounts of alcohol (or for the more wealthy ones, Rad-Away) should be taken with you. Armor with high resistances, as well as plenty of Healing is a necessity as well. Various methods of increasing your Radiation Resistance should be taken into consideration as well. The zone currently does 5 Radiation every 15 seconds, so every 20% of Radiation Resistance you will be able to lower the amount of Radiation you receive by 1 per 15 seconds.

In order to find the Artifacts, you need to buy one of three detectors in Oldtown. You can also craft the cheapest one. The more expensive detectors are better in what they do - however losing one of those will certainly be painful, as they are quite expensive in Bottlecaps.

Oldtown is the main-hub for this "Minigame". Not only can you buy Detectors here. You can also sell your artifacts to Sidorovich, who will pay you in Lootboxes with various rewards in them, if you do not want to use them for their special effects.

There will always be exactly one anomalous zone in the core. The lifetime is approximately 2 hours, can be higher or lower however. When an anomalous zone spawns, it starts out weak. It has very little anomalies, however, also very little to no artifacts. The weather changes into a Radstorm - giving you the sign that there is an anomalous zone. During the course of approximately an hour, it starts to grow. More and more anonamlies spawn, but so do the artifacts. At its peak, you might have troubles navigating through the zone at all, but will also have a high chance to find an artifact! After the peak has been reached, the zone once more starts to regress. The anomalies slowly start to dissappear, as do the artifacts. After yet another hour, the zone will fully disappear, at which point a random core-zone is selected where a new anomalous zone will appear.

Date (DD.MM.YYYY) Change
Season 8

Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included)
- 1 Artifact Zone in core now instead of 4 in the wilderness.
- Zone starts out weak, slowly grows into its peak, then slowly dissipates again. Once the zone fully shrank, a new zone is generated somewhere in the core.
- Active anomalous zone is marked on the Pipboy map.