Psychopath (Armor Trait): Difference between revisions

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(Created page with "{{Armor Trait |description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per |notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. Effect starts out with 0. <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> Total Damage includes Bleed Damage as well....")
 
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{{Armor Trait
{{Armor Trait
|description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per
|description = <onlyinclude><span style="color:green">Each time you inflict damage to an enemy you can see, you receive AP cost reduction</span></onlyinclude> (1% per each each 5% of HP dmg inflicted, up to 20%)
|notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.
 
Cost reduction bonus decays over 10 seconds.
|notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. It does stack up higher, if you hit multiple people, that you can all see however. So doing 50% damage on 2 different enemies with a burst will count as having done 100% damage to a single target.


Effect starts out with 0.
Effect starts out with 0.


<math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>
Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>
 
Called each 0.5 seconds: <math>Effect = MAX(Effect - 5, 0)</math>


<math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>


Total Damage includes Bleed Damage as well.
<math>TotalDmg</math> includes Bleed Damage as well.


Maximum reduction is 20%.
Maximum reduction is 20%.
}}
}}

Latest revision as of 14:03, 5 April 2024

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Each time you inflict damage to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)

Cost reduction bonus decays over 10 seconds.

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. It does stack up higher, if you hit multiple people, that you can all see however. So doing 50% damage on 2 different enemies with a burst will count as having done 100% damage to a single target.

Effect starts out with 0.

Called each time you do damage:

Called each 0.5 seconds:

Called each time you calculate AP Costs:

includes Bleed Damage as well.

Maximum reduction is 20%.