Psychopath (Armor Trait): Difference between revisions
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{{Armor Trait | {{Armor Trait | ||
|description = Each time damage | |description = <onlyinclude><span style="color:green">Each time you inflict damage to an enemy you can see, you receive AP cost reduction</span></onlyinclude> (1% per each each 5% of HP dmg inflicted, up to 20%) | ||
Cost reduction bonus decays over 10 seconds. | Cost reduction bonus decays over 10 seconds. | ||
|notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. | |notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. It does stack up higher, if you hit multiple people, that you can all see however. So doing 50% damage on 2 different enemies with a burst will count as having done 100% damage to a single target. | ||
Effect starts out with 0. | Effect starts out with 0. | ||
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Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | ||
Called each | Called each 0.5 seconds: <math>Effect = MAX(Effect - 5, 0)</math> | ||
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> | Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> |
Latest revision as of 14:03, 5 April 2024
Psychopath (Armor Trait) |
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Information
Psychopath (Armor Trait) is a possible Armor Trait an armor can have.
Armor Trait Description
Each time you inflict damage to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)
Cost reduction bonus decays over 10 seconds.
Important notes
Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. It does stack up higher, if you hit multiple people, that you can all see however. So doing 50% damage on 2 different enemies with a burst will count as having done 100% damage to a single target.
Effect starts out with 0.
Called each time you do damage:
Called each 0.5 seconds:
Called each time you calculate AP Costs:
includes Bleed Damage as well.
Maximum reduction is 20%.