Category:Dungeons: Difference between revisions

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The Layout of each individual dungeon in the wiki will only include the position of the loot container. There will be no pictures of the NPC layout and their positioning.
The Layout of each individual dungeon in the wiki will only include the position of the loot container. There will be no pictures of the NPC layout and their positioning.
<!-- TODO: Hospital, 3 Sun City Dungeons, Hell Hole, Both Holdouts -->


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| [[Junk Pass Hideout (Dungeon)]] || <span style="color:green">Easy</span> || 2+
| [[Junk Pass Hideout (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
| [[Junk Valley Holdout (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
|-
| [[Macrosoft Underground (Dungeon)]] || <span style="color:green">Easy</span> || 2+
| [[Macrosoft Underground (Dungeon)]] || <span style="color:green">Easy</span> || 2+
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|-
|-
| [[Polymer Lab Level 2 (Dungeon)]] || <span style="color:green">Easy</span> || 2+
| [[Polymer Lab Level 2 (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
| [[Sun City Basement East (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
| [[Sun City Basement South (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
| [[Sun City Basement West (Dungeon)]] || <span style="color:green">Easy</span> || 2+
|-
|-
| [[Verde Basement (Dungeon)]] || <span style="color:green">Easy</span> || 2+
| [[Verde Basement (Dungeon)]] || <span style="color:green">Easy</span> || 2+
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|-
|-
| [[Superstition Deathclaw Cave (Dungeon)]] || <span style="color:orange">Medium</span> || 3+
| [[Superstition Deathclaw Cave (Dungeon)]] || <span style="color:orange">Medium</span> || 3+
|-
| [[Hell Hole (Dungeon)]] || <span style="color:red">Hard</span> || 5+
|-
| [[Hospital Level 2 (Dungeon)]] || <span style="color:red">Hard</span> || 5+
|-
| [[Mammoth Airfield (Dungeon)]] || <span style="color:red">Hard</span> || 5+
|-
|-
| [[Robco Level 2 (Dungeon)]] || <span style="color:red">Hard</span> || 5+
| [[Robco Level 2 (Dungeon)]] || <span style="color:red">Hard</span> || 5+
|}
== Holdouts ==
Holdouts are another kind of dungeon-like content, expect you are faced off with an endless wave of enemies with increasing difficulty and rewards, most noticeably, leadership implants.
{| class="wikitable sortable"
|-
! Holdouts !! Difficulty !! Recommended Players
|-
| [[Junk Valley Holdout (Holdout)]] || <span style="color:green">Hard</span> || 6+
|-
| [[RobCo Storage Facility (Holdout)]] || <span style="color:green">Hard</span> || 6+
|}
|}

Latest revision as of 09:30, 10 April 2024

Ashes of Phoenix has a variety of Dungeons scattered around the map. Those are inhabited my humans and monsters alike, and offer resources, as well as items for those that complete it. Visit the Interactive Map for the location of each dungeon.

Dungeons respawn NPCs as well as loot periodically. Dungeons offer a great way to farm for raw resources, but also weapons, armor, ammo and even drugs. Even if you do not intend to use the gear yourself, you can always decraft them, to craft what you might need specifically.

It is important to note, that due to the advanced AI, Dungeons are no easy feat, and there are almost none that can be done solo reliably. More often then not, a team of at least 2 players with correct builds is required to clear one, with dungeons like Hospital easily requiring more then a handful, maybe two or three handful of players.

NPCs inhabiting dungeons can also leave the dungeon temporarily, and come back as well. Meaning, you should have a rough understanding if some NPCs might have left from a stroll, and might reenter the dungeon to attack you from behind.

The Layout of each individual dungeon in the wiki will only include the position of the loot container. There will be no pictures of the NPC layout and their positioning.

Dungeon Difficulty Recommended Players
Adams School Level 2 (Dungeon) Easy 1+
Adams School Upperfloor (Dungeon) Easy 1+
Distillery Basement (Dungeon) Easy 1+
Global Electrics Administration Cave (Dungeon) Easy 1+
Gun Runners Cave (Dungeon) Easy 1+
Junk Outpost Rat Cave (Dungeon) Easy 1+
Nuka Factory Upperfloor (Dungeon) Easy 1+
San Tan Cave (Dungeon) Easy 1+
Scottsdale Cave (Dungeon) Easy 1+
Slaughterhouse Underground (Dungeon) Easy 1+
Superstition Gecko Cave (Dungeon) Easy 1+
Verde Cave (Dungeon) Easy 1+
Global Electrics Underground (Dungeon) Easy 2+
Junk Outpost Cave (Dungeon) Easy 2+
Junk Pass Hideout (Dungeon) Easy 2+
Junk Valley Holdout (Dungeon) Easy 2+
Macrosoft Underground (Dungeon) Easy 2+
Palm Lane East (Dungeon) Easy 2+
Polymer Lab Level 2 (Dungeon) Easy 2+
Sun City Basement East (Dungeon) Easy 2+
Sun City Basement South (Dungeon) Easy 2+
Sun City Basement West (Dungeon) Easy 2+
Verde Basement (Dungeon) Easy 2+
Whorehouse Underground (Dungeon) Easy 2+
Sharpwit Inc Upperfloor (Dungeon) Medium 2+
Vault-Tec Enterprises Level 2 (Dungeon) Medium 2+
Warmart Upper Floor (Dungeon) Medium 2+
Bio Lab Upperfloor (Dungeon) Medium 3+
Library Park Basement (Dungeon) Medium 3+
Superstition Deathclaw Cave (Dungeon) Medium 3+
Hell Hole (Dungeon) Hard 5+
Hospital Level 2 (Dungeon) Hard 5+
Mammoth Airfield (Dungeon) Hard 5+
Robco Level 2 (Dungeon) Hard 5+

Holdouts

Holdouts are another kind of dungeon-like content, expect you are faced off with an endless wave of enemies with increasing difficulty and rewards, most noticeably, leadership implants.

Holdouts Difficulty Recommended Players
Junk Valley Holdout (Holdout) Hard 6+
RobCo Storage Facility (Holdout) Hard 6+