Powered (Armor Trait): Difference between revisions
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{{Armor Trait | {{Armor Trait | ||
|description = <onlyinclude><span style="color:green">+3 [[Strength]] | |description = <onlyinclude><span style="color:green">+3 [[Strength]]</span><br><span style="color:green">If your armor is powered, you can run with weapons that usually only allow you to walk with them.</span></onlyinclude> | ||
<span style="color:green">If your armor is powered, you can run with weapons that usually only allow you to walk with them.</span></onlyinclude> | |||
|notes = Unlike most perks that change Special values, this actually does increase your Strength by 3, as if you have taken a drug that does so. Thus, all Strength benefit applies, like higher Critical Strength, more Carry Weight, more Strength for calculating Strength Requirements for weapons, Hit Points, Healing Rate and so on. | |notes = Unlike most perks that change Special values, this actually does increase your Strength by 3, as if you have taken a drug that does so. Thus, all Strength benefit applies, like higher Critical Strength, more Carry Weight, more Strength for calculating Strength Requirements for weapons, Hit Points, Healing Rate and so on. | ||
}} | }} |
Latest revision as of 13:51, 14 April 2024
Powered (Armor Trait) |
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Information
Powered (Armor Trait) is a possible Armor Trait an armor can have.
Armor Trait Description
+3 Strength
If your armor is powered, you can run with weapons that usually only allow you to walk with them.
Important notes
Unlike most perks that change Special values, this actually does increase your Strength by 3, as if you have taken a drug that does so. Thus, all Strength benefit applies, like higher Critical Strength, more Carry Weight, more Strength for calculating Strength Requirements for weapons, Hit Points, Healing Rate and so on.