Healing Rate: Difference between revisions

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(Simplified Healing Rate Formula for reader.)
 
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=== Calculations ===
=== Calculations ===


<math>BaseHealingRate = 2 * Strength + 3 * Endurance + AutonomousRegenerationPerk(10) + FastMetabolismTrait(25) - LizardLimbsTrait(25)</math>
<math>Healing Rate = (0.4 * Strength) + (0.6 * Endurance)</math>


<math>ExHealingRate = LeaderBonus(Variable) - LizardLimbsTrait(25) - BuffoutDrug(30) - MentatsDrug(15)</math>
{| class="wikitable"
 
|+ Other Stats modifying Healing Rate
<math>FinalHealingRate = floor(\frac{(BaseHealingRate + ExHealingRate) * (1 + FoodDrug(1))}{5}+0.5)</math>
|-
! Modifiers !! Healing Rate
|-
| [[Fast Metabolism]] || +5
|-
| [[Lizard Limbs]] || -5
|-
| [[Autonomous Regeneration]] || +5
|-
| [[Steady (Drug)]] || -2
|-
| [[Buffout (Drug)]] || -6
|-
| [[Mentats (Drug)]] || -5
|-
| Wrenched [[Artifact]] || +5
|-
| [[Food]] || Doubles your final Healing Rate
|}

Latest revision as of 12:49, 29 April 2024

Healing Rate

Healing Rate is a statistic, every character has. Healing Rate depicts the amount of health you regain passively, every 5 seconds. Player Characters, as well as NPCs have a value assigned to them.

The current Healing Rate is calculated with the following formula:

Calculations


Other Stats modifying Healing Rate
Modifiers Healing Rate
Fast Metabolism +5
Lizard Limbs -5
Autonomous Regeneration +5
Steady (Drug) -2
Buffout (Drug) -6
Mentats (Drug) -5
Wrenched Artifact +5
Food Doubles your final Healing Rate