Template:NPC: Difference between revisions

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Added math formula to Poison damage. Added math formula to HP from max HP
Adjusted HP Calculation
 
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{| class="wikitable" align="right"
{| class="wikitable" align="right"
|-
|-
!colspan="4"|{{PAGENAME}}
!colspan="2"|{{PAGENAME}}
|- {{#if: {{{image|}}} | | style="display: none;" }}
!colspan="2"|{{#if: {{{image|}}} | [[{{{image}}}|frameless]] | }}
!colspan="4"{{!}}[[{{{image}}}|frameless]]
|- {{#if: {{{skinnable|}}} | | style="display: none;" }}
|- {{#if: {{{skinnable|}}} | | style="display: none;" }}
!colspan="4"{{!}}This NPC is skinnable!
!colspan="4"|This NPC is skinnable!
|-
|-
!Health Points
![[Health Points]]
|{{#expr:floor({{{maxhp|100}}}*0.76)}} [[File:Heart.svg|20px|frameless|link=]]
|{{#if: {{{hp|}}} | {{{hp}}} | {{#if: {{{maxhp|}}} | {{#expr:floor({{{maxhp|100}}}*0.76)}} |Error}} }} [[File:Heart.svg|20px|frameless|link=]]
!Healing Rate
![[Healing Rate]]
|{{{healingrate|0}}} [[File:Healingrate.svg|20px|frameless|link=]]
|{{{healingrate|0}}} [[File:Healingrate.svg|20px|frameless|link=]]
|-
|-
!Armor Class
![[Armor Class]]
|{{{armorclass|0}}} [[File:ArmorClass.svg|20px|frameless|link=]]
|{{{armorclass|0}}} [[File:ArmorClass.svg|20px|frameless|link=]]
!Maximum XP
!Maximum [[Experience|XP]]
|{{{xp|0}}} [[File:XP.svg|20px|frameless|link=]]
|{{{xp|0}}} [[File:XP.svg|20px|frameless|link=]]
|-
|-
!Melee Damage
!Melee Damage
| +{{{meleedamage|0}}} [[File:meleedamage.svg|20px|frameless|link=]]
| +{{{meleedamage|0}}} [[File:meleedamage.svg|20px|frameless|link=]]
!Critical Chance
![[Critical Chance]]
| +{{{criticalchance|0}}}% [[File:critchance.svg|20px|frameless|link=]]
| +{{{criticalchance|0}}}% [[File:critchance.svg|20px|frameless|link=]]
|-
|- {{#if: {{{toxic|}}}{{{radioactive|}}} | | style="display: none;" }}
!Poison Damage
!Poison Damage
|{{#expr:{{{toxic|0}}}/100}}% [[File:poison.svg|20px|frameless|link=]]
|{{#if: {{{toxic|}}} | {{#expr:{{{toxic|0}}}/100}}% [[File:poison.svg|20px|frameless|link=]] |}}
!Radiation Damage
!Radiation Damage
|{{{radioactive|0}}} [[File:radioactive.svg|20px|frameless|link=]]
|{{#if: {{{radioactive|}}} | {{{radioactive|0}}} [[File:radioactive.svg|20px|frameless|link=]] |}}
|- {{#if: {{{strength|}}} | | style="display: none;" }}
|- {{#if: {{{strength|}}} | | style="display: none;" }}
|colspan="4"|
|colspan="4"|
{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
|-
|-
! S || P || E || C || I || A || L
! [[Strength|S]] || [[Perception|P]] || [[Endurance|E]] || [[Charisma|C]] || [[Intelligence|I]] || [[Agility|A]] || [[Luck|L]]
|-
|-
| {{{strength}}} || {{{perception}}} || {{{endurance}}} || {{{charisma}}} || {{{intelligence}}} || {{{agility}}} || {{{luck}}}
| {{{strength}}} || {{{perception}}} || {{{endurance}}} || {{{charisma}}} || {{{intelligence}}} || {{{agility}}} || {{{luck}}}
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|- {{#if: {{{normalabsorb|}}} | | style="display: none;" }}
|- {{#if: {{{normalabsorb|}}} | | style="display: none;" }}
!colspan="2"|Damage type
!colspan="2"|Damage type
!Threshold
![[Damage Threshold|Threshold]]
!Resistance
![[Damage Resistance|Resistance]]
|- {{#if: {{{normalabsorb|}}} | | style="display: none;" }}
|- {{#if: {{{normalabsorb|}}} | | style="display: none;" }}
|colspan="2"|Normal [[File:Normal.svg|20px|frameless|link=]]
|colspan="2"|Normal [[File:Normal.svg|20px|frameless|link=]]

Latest revision as of 12:10, 18 February 2025

NPC
This NPC is skinnable!
Health Points Error Healing Rate 0
Armor Class 0 Maximum XP 0
Melee Damage +0 Critical Chance +0%
Poison Damage Radiation Damage
S P E C I A L
{{{strength}}} {{{perception}}} {{{endurance}}} {{{charisma}}} {{{intelligence}}} {{{agility}}} {{{luck}}}
Damage type Threshold Resistance
Normal {{{normalabsorb}}} {{{normalresistance}}}%
Laser {{{laserabsorb}}} {{{laserresistance}}}%
Fire {{{fireabsorb}}} {{{fireresistance}}}%
Plasma {{{plasmaabsorb}}} {{{plasmaresistance}}}%
Explode {{{explodeabsorb}}} {{{exploderesistance}}}%
Electrical {{{electroabsorb}}} {{{electroresistance}}}%
EMP {{{empresistance}}}%
Loot {{{loot}}}

Information

NPC is a possible NPC your character can encounter.