Lawyers: Difference between revisions

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[[File:SandCombat.png|thumb|Armor worn by Lawyers]]
Lawyers, are one of the possible [[Factions]] a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the [[Family]], meaning that they will shoot any Family on sight and vice versa.
Lawyers, are one of the possible [[Factions]] a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the [[Family]], meaning that they will shoot any Family on sight and vice versa.


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<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight:bold;line-height:1.6;">Lawyer Base Entrance (Area 1)</div>
<div style="font-weight:bold;line-height:1.6;">Lawyer Base Entrance</div>
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<div class="mw-collapsible-content">
* A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2)
* A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2)
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* Recruiter (Lawyer recruiter). Talk to her if you want to become a Lawyer.
* Recruiter (Lawyer recruiter). Talk to her if you want to become a Lawyer.
[[File:LawyerEntrance.png|none|Lawyer Base Entrance]]
[[File:LawyerEntrance.png|none|Lawyer Base Entrance]]
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<div style="font-weight:bold;line-height:1.6;">Lawyer HQ (Floor 1)</div>
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* An Elevator at the northern side, leading to the upper floors of the Lawyer's HQ.
* A set of stairs that lead to the Lawyer's HQ second floor.
* 2 set of grids, one at the south, one at the north, that lead to the Lawyers Base Entrance (Area 1).
* A set of workbenches to craft and decraft basic gear.
* Base Manager (Management Judge). Talk to him if you want to buy a base, accept a base-invite, or resign from the faction.
* Pay-Giver (Becky). You can grab your pay here after participating in [[Zone Control]].
* Armor Trader (Robert)
* Weapon Trader (Bess)
* Ammo Trader (Todd)
* Container Trader (Container merchant)
* Basic Drugs Trader (Mary Goodman)
* Tec Trader (Technology Merchant). You can spend reputation for Money / Tec Points.<sub>[Unconfirmed]</sub>
* An entrance to the player's private [[Room]] only you have access to.
* 2 set of entrances towards the 2 different [[Bases]] there are. One is smaller, one is bigger. You have to choose the door that matches your bought (or invited) base.
[[File:LawyerHQ2.png|none|Lawyers HQ Floor 1]]
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<div style="font-weight:bold;line-height:1.6;">Lawyer HQ (Floor 2)</div>
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* An Elevator at the northern side, leading back down to the lower floor of the Lawyer's HQ.
* A set of stairs leading back down towards Floor 1, which has most of the NPCs and utility areas.
* Advanced Drugs Trader (Dr. Lewis).
* Resource Deliveries (Jade). You can talk to this girl to accept a resource delivery from one of your controlled zones.
[[File:LawyerHQ3.png|none|Lawyer HQ Floor 2]]
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[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 05:47, 12 October 2023

Currency used by Lawyers
Lawyers
Location: West of Map
Lawyer Gate
Direct Enemies: Family
Armor worn by Lawyers

Lawyers, are one of the possible Factions a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the Family, meaning that they will shoot any Family on sight and vice versa.

Lawyer Base Entrance
  • A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2)
  • Multiple Exits to the Wasteland.
  • Greeter (Lawyer Greeter). Does nothing interesting.
  • Trader (Stan Stonebringer). You can sell your junk here, as well as buy some very basic gear.
  • Brahmin Tender (Old Durran). Buy and sell Brahmins here.
  • Recruiter (Lawyer recruiter). Talk to her if you want to become a Lawyer.
Lawyer Base Entrance
Lawyer Base Entrance
Lawyer HQ (Floor 1)
  • An Elevator at the northern side, leading to the upper floors of the Lawyer's HQ.
  • A set of stairs that lead to the Lawyer's HQ second floor.
  • 2 set of grids, one at the south, one at the north, that lead to the Lawyers Base Entrance (Area 1).
  • A set of workbenches to craft and decraft basic gear.
  • Base Manager (Management Judge). Talk to him if you want to buy a base, accept a base-invite, or resign from the faction.
  • Pay-Giver (Becky). You can grab your pay here after participating in Zone Control.
  • Armor Trader (Robert)
  • Weapon Trader (Bess)
  • Ammo Trader (Todd)
  • Container Trader (Container merchant)
  • Basic Drugs Trader (Mary Goodman)
  • Tec Trader (Technology Merchant). You can spend reputation for Money / Tec Points.[Unconfirmed]
  • An entrance to the player's private Room only you have access to.
  • 2 set of entrances towards the 2 different Bases there are. One is smaller, one is bigger. You have to choose the door that matches your bought (or invited) base.
Lawyers HQ Floor 1
Lawyers HQ Floor 1
Lawyer HQ (Floor 2)
  • An Elevator at the northern side, leading back down to the lower floor of the Lawyer's HQ.
  • A set of stairs leading back down towards Floor 1, which has most of the NPCs and utility areas.
  • Advanced Drugs Trader (Dr. Lewis).
  • Resource Deliveries (Jade). You can talk to this girl to accept a resource delivery from one of your controlled zones.
Lawyer HQ Floor 2
Lawyer HQ Floor 2