Lawyers: Difference between revisions
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|[[Family]] | |[[Family]] | ||
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[[File:SandCombat.png|thumb|Armor worn by Lawyers]] | |||
Lawyers, are one of the possible [[Factions]] a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the [[Family]], meaning that they will shoot any Family on sight and vice versa. | Lawyers, are one of the possible [[Factions]] a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the [[Family]], meaning that they will shoot any Family on sight and vice versa. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight:bold;line-height:1.6;">Lawyer Base Entrance | <div style="font-weight:bold;line-height:1.6;">Lawyer Base Entrance</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2) | * A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2) | ||
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<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight:bold;line-height:1.6;"> | <div style="font-weight:bold;line-height:1.6;">Lawyer HQ (Floor 1)</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* An Elevator at the northern side, leading to the upper floors of the Lawyer's HQ. | * An Elevator at the northern side, leading to the upper floors of the Lawyer's HQ. | ||
* A set of stairs that lead to the Lawyer's HQ second floor. | * A set of stairs that lead to the Lawyer's HQ second floor. | ||
* 2 set of grids, one at the south, one at the north, that lead to the Lawyers Base Entrance (Area 1). | |||
* A set of workbenches to craft and decraft basic gear. | * A set of workbenches to craft and decraft basic gear. | ||
* Base Manager (Management Judge). Talk to him if you want to buy a base, accept a base-invite, or resign from the faction. | * Base Manager (Management Judge). Talk to him if you want to buy a base, accept a base-invite, or resign from the faction. | ||
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* Basic Drugs Trader (Mary Goodman) | * Basic Drugs Trader (Mary Goodman) | ||
* Tec Trader (Technology Merchant). You can spend reputation for Money / Tec Points.<sub>[Unconfirmed]</sub> | * Tec Trader (Technology Merchant). You can spend reputation for Money / Tec Points.<sub>[Unconfirmed]</sub> | ||
[[File:LawyerHQ2.png|none|Lawyers HQ Floor 2]] | * An entrance to the player's private [[Room]] only you have access to. | ||
* 2 set of entrances towards the 2 different [[Bases]] there are. One is smaller, one is bigger. You have to choose the door that matches your bought (or invited) base. | |||
[[File:LawyerHQ2.png|none|Lawyers HQ Floor 1]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<div style="font-weight:bold;line-height:1.6;">Lawyer HQ (Floor 2)</div> | |||
<div class="mw-collapsible-content"> | |||
* An Elevator at the northern side, leading back down to the lower floor of the Lawyer's HQ. | |||
* A set of stairs leading back down towards Floor 1, which has most of the NPCs and utility areas. | |||
* Advanced Drugs Trader (Dr. Lewis). | |||
* Resource Deliveries (Jade). You can talk to this girl to accept a resource delivery from one of your controlled zones. | |||
[[File:LawyerHQ3.png|none|Lawyer HQ Floor 2]] | |||
</div></div> | </div></div> | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 05:47, 12 October 2023
Lawyers | |
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Location: | West of Map Lawyer Gate |
Direct Enemies: | Family |
Lawyers, are one of the possible Factions a player can join and fight for. Their base is stationed at the western side of Phoenix. It takes on a visual of a heavily fortified base. Their main enemies are the Family, meaning that they will shoot any Family on sight and vice versa.
Lawyer Base Entrance
- A garage door, as well as green hexes right of the garage door, leading you to the Lawyer Headquarters (Area 2)
- Multiple Exits to the Wasteland.
- Greeter (Lawyer Greeter). Does nothing interesting.
- Trader (Stan Stonebringer). You can sell your junk here, as well as buy some very basic gear.
- Brahmin Tender (Old Durran). Buy and sell Brahmins here.
- Recruiter (Lawyer recruiter). Talk to her if you want to become a Lawyer.
Lawyer HQ (Floor 1)
- An Elevator at the northern side, leading to the upper floors of the Lawyer's HQ.
- A set of stairs that lead to the Lawyer's HQ second floor.
- 2 set of grids, one at the south, one at the north, that lead to the Lawyers Base Entrance (Area 1).
- A set of workbenches to craft and decraft basic gear.
- Base Manager (Management Judge). Talk to him if you want to buy a base, accept a base-invite, or resign from the faction.
- Pay-Giver (Becky). You can grab your pay here after participating in Zone Control.
- Armor Trader (Robert)
- Weapon Trader (Bess)
- Ammo Trader (Todd)
- Container Trader (Container merchant)
- Basic Drugs Trader (Mary Goodman)
- Tec Trader (Technology Merchant). You can spend reputation for Money / Tec Points.[Unconfirmed]
- An entrance to the player's private Room only you have access to.
- 2 set of entrances towards the 2 different Bases there are. One is smaller, one is bigger. You have to choose the door that matches your bought (or invited) base.
Lawyer HQ (Floor 2)
- An Elevator at the northern side, leading back down to the lower floor of the Lawyer's HQ.
- A set of stairs leading back down towards Floor 1, which has most of the NPCs and utility areas.
- Advanced Drugs Trader (Dr. Lewis).
- Resource Deliveries (Jade). You can talk to this girl to accept a resource delivery from one of your controlled zones.