Category:Weapon Perks: Difference between revisions
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All weapons have 5 perks, which you can see while examining your weapon in your inventory. Unlike [[Weapon Traits]], these perks are NOT always active and need the corresponding weapon skill to be unlocked. They are part of what makes every weapon stronger and better, as they can modify various stats of a weapon, for example higher damage or more range. | All weapons have 5 perks, which you can see while examining your weapon in your inventory. Unlike [[Weapon Traits]], these perks are NOT always active and need the corresponding weapon skill to be unlocked. They are part of what makes every weapon stronger and better, as they can modify various stats of a weapon, for example higher damage or more range. | ||
[[Small Guns]], [[Big Guns]], [[Energy Weapons]] and [[Hand-to-Hand Combat]] weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. | [[Small Guns]], [[Big Guns]], [[Energy Weapons]] and [[Hand-to-Hand Combat]] weapons unlock new perks at skill levels 150, 175, 200, 225 and 250 at their corresponding skill. | ||
[[Throwing]] weapons unlock perks at skill levels 100, 125, 150, 175 and 200. | [[Throwing]] weapons unlock perks at skill levels 100, 125, 150, 175 and 200 of the Throwing skill. | ||
[[File:WeaponPerks.png|thumb|3 out of 5 perks unlocked. (200-224% Skill Level)]] | |||
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| [[Accurate (Weapon Perk)|Accurate]] || +10% hitchance | | [[Accurate (Weapon Perk)|Accurate]] || +10% hitchance | ||
|- | |- | ||
| [[Better Crits (Weapon Perk)|Better Crits]] || +1 to | | [[Better Crits (Weapon Perk)|Better Crits]] || +1 to [[Critical Roll]] | ||
|- | |- | ||
| [[Better Knockouts (Weapon Perk)|Better Knockouts]] || [[Knockouts]] last 0.6 seconds longer. | | [[Better Knockouts (Weapon Perk)|Better Knockouts]] || [[Knockouts]] last 0.6 seconds longer. | ||
|- | |- | ||
| [[Better One Hex (Weapon Perk)|Better One Hex]] || +10% | | [[Better One Hex (Weapon Perk)|Better One Hex]] || +10% [[One-Hex]] | ||
|- | |- | ||
| [[Blinding Strike (Weapon Perk)|Blinding Strike]] || -10% [[Critical Perception]] for [[Blinds]] and [[Disorients]] | | [[Blinding Strike (Weapon Perk)|Blinding Strike]] || -10% [[Critical Perception]] for [[Blinds]] and [[Disorients]] | ||
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| [[Quick Scope (Weapon Perk)|Quick Scope]] || -33% AP for Aimed Shots Penalty | | [[Quick Scope (Weapon Perk)|Quick Scope]] || -33% AP for Aimed Shots Penalty | ||
|- | |- | ||
| [[Silent Death (Weapon Perk)|Silent Death]] || +50% damage in | | [[Silent Death (Weapon Perk)|Silent Death]] || +50% damage in [[Sneak]] and attacking from behind | ||
|- | |- | ||
| [[Slaughter Shot (Weapon Perk)|Slaughter Shot]] || +20% critical damage | | [[Slaughter Shot (Weapon Perk)|Slaughter Shot]] || +20% critical damage | ||
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| [[Slayer (Weapon Perk)|Slayer]] || Up to +30% damage to low hp targets | | [[Slayer (Weapon Perk)|Slayer]] || Up to +30% damage to low hp targets | ||
|- | |- | ||
| [[Suppression (Weapon Perk)|Suppression]] || More chance per bullet to suppress | | [[Suppression (Weapon Perk)|Suppression]] || More chance per bullet to [[Suppression|suppress]] | ||
|} | |} |
Latest revision as of 09:05, 16 April 2024
All weapons have 5 perks, which you can see while examining your weapon in your inventory. Unlike Weapon Traits, these perks are NOT always active and need the corresponding weapon skill to be unlocked. They are part of what makes every weapon stronger and better, as they can modify various stats of a weapon, for example higher damage or more range.
Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250 at their corresponding skill.
Throwing weapons unlock perks at skill levels 100, 125, 150, 175 and 200 of the Throwing skill.
Name | Effect |
---|---|
Accurate | +10% hitchance |
Better Crits | +1 to Critical Roll |
Better Knockouts | Knockouts last 0.6 seconds longer. |
Better One Hex | +10% One-Hex |
Blinding Strike | -10% Critical Perception for Blinds and Disorients |
Bonus Damage | +5% damage |
Bonus Ranged Damage | +2 damage on each bullet |
Bonus Rate of Fire | -5% AP cost for shooting |
Crippling Strike | -10% Critical Endurance for Cripples |
Deep Wounds | +35% Bleed damage when crit |
Faster Reload | -20% AP cost for reloading |
Finisher | +30% damage on targets with debuffs |
Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
Ignore AC | -33% of target's Armor Class |
Knockback | +20% Knockback chance |
Knockout Strike | -10% Critical Strength for Knockouts |
Less Spread | -2 Spread |
More Area of Effect | +1 Area of Effect |
More Bleed | +20% Bleed damage |
More Crits | +10% to Base Critical Chance |
More Dakka | +20% bullets in a burst |
More Spread | +2 Spread |
Piercing Strike | -10% Critical Agility for Armor Bypasses & Armor Bypass 15% more effective |
Quick Scope | -33% AP for Aimed Shots Penalty |
Silent Death | +50% damage in Sneak and attacking from behind |
Slaughter Shot | +20% critical damage |
Slayer | Up to +30% damage to low hp targets |
Suppression | More chance per bullet to suppress |
Pages in category "Weapon Perks"
The following 28 pages are in this category, out of 28 total.