Steady (Drug): Difference between revisions

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{{Recipe
|recipe = 20x [[Xander Root]]<br>10x [[Broc Flower]]<br>1x [[Chemicals]]
|recipeAmount = 10
|craftingTable = Chemical Laboratory
}}
{{Drug
{{Drug
|class=A
|class=A
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{{!}}{{!}}<span style="color:red">-2 [[Strength]]</span>
{{!}}{{!}}<span style="color:red">-2 [[Strength]]</span>
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:red">-2 [[Agility]]</span>
{{!}}{{!}}<span style="color:red">-2 [[Healing Rate]]</span>
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>

Latest revision as of 12:43, 29 April 2024

Recipe
Recipe for 10 20x Xander Root
10x Broc Flower
1x Chemicals
Craft Duration Instant
Engineering Req. 0%
Crafting Table Req. Chemical Laboratory
Steady (Drug)
Class A
Duration 60 Minutes

Information

Steady (Drug) is a possible Drug your character can take.

Effects

Steady (Drug)
+10% Hit Chance
-50% Aim Malus for Aimed Shots
-2 Strength
-2 Healing Rate
-10% Base Critical Chance

Important notes

-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.