Steady (Drug): Difference between revisions
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{{Recipe | |||
|recipe = 20x [[Xander Root]]<br>10x [[Broc Flower]]<br>1x [[Chemicals]] | |||
|recipeAmount = 10 | |||
|craftingTable = Chemical Laboratory | |||
}} | |||
{{Drug | {{Drug | ||
|class=A | |class=A | ||
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{{!}}{{!}}<span style="color:red">-2 [[Strength]]</span> | {{!}}{{!}}<span style="color:red">-2 [[Strength]]</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red">-2 [[ | {{!}}{{!}}<span style="color:red">-2 [[Healing Rate]]</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | {{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> |
Latest revision as of 12:43, 29 April 2024
Recipe | |
---|---|
Recipe for 10 | 20x Xander Root 10x Broc Flower 1x Chemicals |
Craft Duration | Instant |
Engineering Req. | 0% |
Crafting Table Req. | Chemical Laboratory |
Steady (Drug) | |
---|---|
Class | A |
Duration | 60 Minutes |
Information
Steady (Drug) is a possible Drug your character can take.
Effects
Steady (Drug) | |
---|---|
+10% Hit Chance | |
-50% Aim Malus for Aimed Shots | |
-2 Strength | |
-2 Healing Rate | |
-10% Base Critical Chance |
Important notes
-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.