Strength: Difference between revisions
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Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance. | Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance. | ||
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* +1% [[Small Guns]] | * +1% [[Small Guns]] | ||
* +3% [[Big Guns]] | * +3% [[Big Guns]] | ||
* +1% [[Energy | * +1% [[Energy Weapons]] | ||
* +3% [[Close Combat]] | * +3% [[Close Combat]] | ||
* +2% [[Throwing]] | * +2% [[Throwing]] |
Latest revision as of 14:22, 8 March 2024
Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Each point of Strength adds
- In-between +8 and +3 HP. More at lower levels, less at higher levels.
- Approximately +0.5 Healing Rate.
- +2 Melee Damage.
- +5 Carry Weight.
- Some Throwing Range
- Some Bleed Resistance
- +5% Critical Strength
Additionally, each point of Strength raises the following starting value of Skills:
- +1% Small Guns
- +3% Big Guns
- +1% Energy Weapons
- +3% Close Combat
- +2% Throwing
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.