Perception: Difference between revisions

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m (Technically when aiming at ANY limb.)
 
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Each point of Perception adds
Each point of Perception adds
* +4 [[Hexes]] of Sight Range (at day, less at night).
* +4 [[Hexes]] of Sight Range (at day, less at night).
* +2% Base Critical Chance (And thus +2% Aim Critical Chance).
* +2% [[Base Critical Chance]] (And thus +2% [[Aimed Critical Chance]]).
* +5% [[Critical Perception]]
* +5% [[Critical Perception]]


Additionally, each point of Perception raises the following starting value of [[Skills]]:
Additionally, each point of Perception raises the following starting value of [[Skills]]:
* +2% [[Small Guns]]
* +2% [[Small Guns]]
* +1% [[Energy Guns]]
* +1% [[Energy Weapons]]
* +2% [[Throwing]]
* +2% [[Throwing]]
* +3% [[Traps]]
* +3% [[Traps]]
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* +1% [[Leadership]]
* +1% [[Leadership]]


In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb.
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at a limb.


[[Category:Specials]]
[[Category:Specials]]

Latest revision as of 14:24, 8 March 2024

Perception is the second of the seven Specials a character can have a set amount of points in. Perception is important, if you want to your character to see far, have a higher Critical Chance as well as a higher range at hitting distant targets with aimed shots. Perception also helps against being blinded as well as disoriented.

Each point of Perception adds

Additionally, each point of Perception raises the following starting value of Skills:

In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at a limb.