Intelligence: Difference between revisions
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Each point of Intelligence adds | Each point of Intelligence adds | ||
* +2 Skill Points per Level | * +2 [[Skill Points]] per Level | ||
* +2% Base Critical Chance (And thus +2% | * +2% [[Base Critical Chance]] (And thus +2% [[Aimed Critical Chance]]). | ||
Additionally, each point of Intelligence raises the following starting value of [[Skills]]: | Additionally, each point of Intelligence raises the following starting value of [[Skills]]: | ||
* +1% [[Energy | * +1% [[Energy Weapons]] | ||
* +1% [[Close Combat]] | * +1% [[Close Combat]] | ||
* +3% [[First Aid]] | * +3% [[First Aid]] |
Latest revision as of 14:27, 8 March 2024
Intelligence is the fifth of the seven Specials a character can have a set amount of points in. Intelligence is important, if you want to receive a lot of Skill Points per Level up, making your character stronger in Skills, or more versatile. It also increases your Base Critical Chance.
Each point of Intelligence adds
- +2 Skill Points per Level
- +2% Base Critical Chance (And thus +2% Aimed Critical Chance).
Additionally, each point of Intelligence raises the following starting value of Skills:
- +1% Energy Weapons
- +1% Close Combat
- +3% First Aid
- +3% Doctor