Category:Specials: Difference between revisions

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! [[Strength]] !! [[Perception]] !! [[Endurance]] !! [[Charisma]] !! [[Intelligence]] !! [[Agility]] !! [[Luck]]
! [[Strength]] !! [[Perception]] !! [[Endurance]] !! [[Charisma]] !! [[Intelligence]] !! [[Agility]] !! [[Luck]]
|-
|-
| Starting [[Hit Points]] || [[Sight Range]] || [[Hit Points]] gain per Level || Leadership Boosts || Skill Points per [[Level]] || [[Action Points|AP]]+ Regeneration ||
| Starting [[Hit Points]] || [[Sight Range]] || [[Hit Points]] gain per Level || Leadership Boosts || [[Skill Points]] per [[Level]] || [[Action Points|AP]]+ Regeneration || [[Critical Roll]] Strength
|-
|-
| [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]]
| [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]]
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| Melee Damage || Aimed Shots || Knockout Duration || || || [[Armor Class]] || [[Armor Class]]
| Melee Damage || Aimed Shots || Knockout Duration || || || [[Armor Class]] || [[Armor Class]]
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|-
| [[Carry Weight]] || Hit Chance Modifiers || || || || || Aimed Crit Chance
| [[Carry Weight]] || Hit Chance Modifiers || || || || || [[Aimed Critical Chance|Aimed Crit Chance]]
|-
|-
| Throwing Range || || || || || || Armor Bypass severity
| Throwing Range || || || || || || Armor Bypass severity

Latest revision as of 14:34, 8 March 2024

Specials

Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).

List of Specials
Strength Perception Endurance Charisma Intelligence Agility Luck
Starting Hit Points Sight Range Hit Points gain per Level Leadership Boosts Skill Points per Level AP+ Regeneration Critical Roll Strength
Healing Rate Base Critical Chance Healing Rate Base Critical Chance Healing Rate Base Critical Chance
Melee Damage Aimed Shots Knockout Duration Armor Class Armor Class
Carry Weight Hit Chance Modifiers Aimed Crit Chance
Throwing Range Armor Bypass severity
Bleed Resistance Bleed Resistance Bleed Resistance Bleed Resistance
Critical Strength Critical Perception Critical Endurance Suppression Resistance Critical Agility Critical Resistance

Pages in category "Specials"

The following 7 pages are in this category, out of 7 total.