Epinephrine (Drug): Difference between revisions
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{{Recipe | {{Recipe | ||
|recipe = 2x [[Chemicals]] | |||
|recipeAmount = 10 | |||
|craftingTable = Chemical Laboratory | |||
|engineering = 60 | |||
}} | }} | ||
{{Drug | {{Drug | ||
|class=Healing | |class=Healing | ||
|image = File:Epinephrine.png | |image = File:Epinephrine.png | ||
|apcost = 100 | |||
|weight = 30 | |||
|effects = | |effects = | ||
{{{!}}class="wikitable" align="center" | {{{!}}class="wikitable" align="center" | ||
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!colspan="2"{{!}}{{PAGENAME}} | !colspan="2"{{!}}{{PAGENAME}} | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:green"> | {{!}}{{!}}<span style="color:green">50% chance to revive</span> | ||
{{!}}} | {{!}}} | ||
|notes = While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. | |notes = While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. Having a higher revive chance then [[Doctor]], it is also superior in that it usually costs less [[Action Points]] to use. | ||
}} | }} |
Latest revision as of 11:46, 19 November 2023
Recipe | |
---|---|
Recipe for 10 | 2x Chemicals |
Craft Duration | Instant |
Engineering Req. | 60% |
Crafting Table Req. | Chemical Laboratory |
Epinephrine (Drug) | |
---|---|
Class | Healing |
AP Cost | 100 AP |
Information
Epinephrine (Drug) is a possible Drug your character can take.
Effects
Epinephrine (Drug) | |
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50% chance to revive |
Important notes
While not a healing drug in the direct sense, Epinephrine is a consumable that can be applied to recently diseased characters in an attempt to revive them. Having a higher revive chance then Doctor, it is also superior in that it usually costs less Action Points to use.