Traps: Difference between revisions
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(Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. Category:Skills") |
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[[File:Traps.png|thumb|Traps]] | |||
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay. | {{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay. | ||
It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> | It's starting value is: | ||
<math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> | |||
Being a secondary skill, it can be leveled up to 200%. | Being a secondary skill, it can be leveled up to 200%. | ||
Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. | Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. | ||
Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps. | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 06:10, 7 November 2023
Traps is a possible secondary Skill you can level up during gameplay.
It's starting value is:
Being a secondary skill, it can be leveled up to 200%.
Each % increases your chance to spot Traps, as well as your chance at disarming them.
Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.