Category:Skills: Difference between revisions
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== Skills == | |||
Every character has a distribution of [[Skill Points]] in the 14 skills. 3 of them will usually be tagged, allowing cheaper point-allocation in those skills. Primary Skills can go up to 250%. Secondary Skills can go up to 200%. Support Skills can not be leveled by allocating Skill Points into them, instead they are leveled up by utilizing them. They also go up to 200%. | |||
{| class="wikitable" | |||
|+ Primary Skills (Can tag 1 of those) | |||
|- | |||
! Name !! Effect | |||
|- | |||
| [[Small Guns]] || Modifies Chance to hit with small guns as well as unlocked weapon perks. | |||
|- | |||
| [[Big Guns]] || Modifies Chance to hit with big guns as well as unlocked weapon perks. | |||
|- | |||
| [[Energy Weapons]] || Modifies Chance to hit with energy weapons as well as unlocked weapon perks. | |||
|- | |||
| [[Hand-to-Hand Combat]] || Modifies Chance to hit with close combat weapons as well as unlocked weapon perks. | |||
|} | |||
{| class="wikitable" | |||
|+ Secondary Skills (Can tag 2 of those) | |||
|- | |||
! Name !! Effect | |||
|- | |||
| [[Throwing]] || Modifies range with throwables as well as unlocked weapon perks. | |||
|- | |||
| [[Traps]] || Modifies (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap. It also unlocks weapon perks for throwable traps. | |||
|- | |||
| [[First Aid]] || Modifies amount of HP healed by using First Aid as well as unlocked item perks | |||
|- | |||
| [[Doctor]] || Modifies AP cost of Doctor, Success chance of revive, bleed healed when using Doctor Skill as well as unlocked item perks | |||
|- | |||
| [[Sneak]] || Modifies range at which you stay unnoticed. | |||
|- | |||
| [[Leadership]] || Modifies shared leadership boost when a squad leader or a Fireteam leader | |||
|} | |||
{| class="wikitable" | |||
|+ Support Skills (Leveled up by using the respective skill) | |||
|- | |||
! Name !! Effect | |||
|- | |||
| [[Persuation]] || Currently unused | |||
|- | |||
| [[Outdoorsman]] || Modifies loot gained from various outdoorsman usages like skinning, mining, woodcutting, farming. | |||
|- | |||
| [[Science]] || Increases amount of resources you get when decrafting items. | |||
|- | |||
| [[Engineering]] || Unlocks higher tier crafting as well as condition of crafted items. | |||
|} |
Latest revision as of 12:14, 9 February 2024
Skills
Every character has a distribution of Skill Points in the 14 skills. 3 of them will usually be tagged, allowing cheaper point-allocation in those skills. Primary Skills can go up to 250%. Secondary Skills can go up to 200%. Support Skills can not be leveled by allocating Skill Points into them, instead they are leveled up by utilizing them. They also go up to 200%.
Name | Effect |
---|---|
Small Guns | Modifies Chance to hit with small guns as well as unlocked weapon perks. |
Big Guns | Modifies Chance to hit with big guns as well as unlocked weapon perks. |
Energy Weapons | Modifies Chance to hit with energy weapons as well as unlocked weapon perks. |
Hand-to-Hand Combat | Modifies Chance to hit with close combat weapons as well as unlocked weapon perks. |
Name | Effect |
---|---|
Throwing | Modifies range with throwables as well as unlocked weapon perks. |
Traps | Modifies (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap. It also unlocks weapon perks for throwable traps. |
First Aid | Modifies amount of HP healed by using First Aid as well as unlocked item perks |
Doctor | Modifies AP cost of Doctor, Success chance of revive, bleed healed when using Doctor Skill as well as unlocked item perks |
Sneak | Modifies range at which you stay unnoticed. |
Leadership | Modifies shared leadership boost when a squad leader or a Fireteam leader |
Name | Effect |
---|---|
Persuation | Currently unused |
Outdoorsman | Modifies loot gained from various outdoorsman usages like skinning, mining, woodcutting, farming. |
Science | Increases amount of resources you get when decrafting items. |
Engineering | Unlocks higher tier crafting as well as condition of crafted items. |
Pages in category "Skills"
The following 13 pages are in this category, out of 13 total.