Healing: Difference between revisions

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<math>ShiftF2</math> (On yourself)<br>
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{{key press|6}} (On others)
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<math>ShiftF1</math> (On yourself)<br>
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=== First Aid ===
=== First Aid ===
First Aid is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Health Points. It's standard keybind is <math>Alt F1</math>, which automatically uses it on yourself. You can also press <math>5</math>, and click on the character you want to heal up. Using First Aid is costly in both the amount of Action Points it costs (100, without any bonuses), as well as the fact that you apply a Debuff onto the one being First Aided, called Bandaged.
First Aid is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Health Points. It's standard keybind is {{key press|Shift|F1}}, which automatically uses it on yourself. You can also press {{key press|5}}, and click on the character you want to heal up. Using First Aid is costly in both the amount of Action Points it costs (100, without any bonuses), as well as the fact that you apply a Debuff onto the one being First Aided, called Bandaged.


==== Bandaged ====
==== Bandaged ====
Bandaged goes from 0% to 100%. The more Bandaged you have, the less effective is First Aid on you. This does not apply to Healing Drugs. And skilled Medics can somewhat diminish the effects of Bandaged. Every time a character gets First Aid'ed, they get some % of bandaged. Which proportionally lowers the amount of healing any further First Aid has on them. Meaning, at 60% bandaged, First Aid is only 40% effective. At 100%, its effectiveness is even 0%.
Bandaged goes from 0% to 100%. The more Bandaged you have, the less effective is First Aid on you. This does not apply to most Healing Drugs. And skilled Medics can somewhat diminish the effects of Bandaged. Every time a character gets First Aid'ed, they get some % of bandaged. Which proportionally lowers the amount of healing any further First Aid has on them. Meaning, at 60% bandaged, First Aid is only 40% effective. At 100%, its effectiveness is 0%.
The Bandaged debuff lowers itself automatically, albeit very slowly. There is no way to speed the process up, though there are ways to apply less of a Bandaged debuff to begin with, like [[Faith Healer]].
The Bandaged debuff lowers itself automatically, albeit very slowly. There is no way to speed the process up, though there are ways to apply less of a Bandaged debuff to begin with, like [[Faith Healer]].
Another important note, is that reviving a character puts them at 100% bandaged, regardless of how much they had before death. This means, in order to heal a character up to over 0 HP after a Revive, so they can move again - it is necesarry to use healing drugs. (With the other alternative being to wait a long time, for the passive Healing Rate to bring them above 0 HP, and/or heal them with First Aid once their Bandaged level drops - which in a battle-scenario is almost never a viable alternative)


=== Doctor ===
=== Doctor ===
Doctor is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Bleed Damage, as well as heal crippled limbs. It's standard keybind is <math>Alt F2</math>, which automatically uses it on yourself. You can also press <math>6</math>, and click on the character you want to heal up. Using Doctor is costly in both the amount of Action Points it costs (200, without any skill and bonuses), as well as the fact that you apply the same Bandaged debuff First Aid gives you, if you heal some Bleed Damage that way.
Doctor is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Bleed Damage, heal crippled limbs, as well as revive dead people. It's standard keybind is {{key press|Shift|F2}}, which automatically uses it on yourself. You can also press {{key press|6}}, and click on the character you want to heal up. Using Doctor is costly in both the amount of Action Points it costs (200, without any skill and bonuses), as well as the fact that you apply the same Bandaged debuff First Aid gives you, if you heal some Bleed Damage that way.


==== Reviving ====
==== Reviving ====
Reviving a character can be done every 10 minutes of them dying. In other words, when a character gets revived, they can not be revived again for 10 minutes, should they die in this timeframe once more.
Reviving a character can be done every 10 minutes of them dying. In other words, when a character gets revived, they can not be revived again for 10 minutes, should they die in this timeframe once more.
Reviving is as simple as using the Doctors Skill on them, though several items have a better chance (and effectiveness) or reviving a character. The default revive chance is 25%, though this can be increased by using the appropriate items, as well as Leadership Boosts.
 
Should a character die when 9 minutes have passed for example - it is possible to wait one minute, and start reviving them once the cooldown of 10 minutes has fully elapsed - as a character can stay up to 2 minutes dead on the ground.
 
Reviving is as simple as using the Doctors Skill on them, though several items have a better chance (and effectiveness) of reviving a character. The default revive chance is 25%, though this can be increased by using the appropriate items, as well as Leadership Boosts.

Latest revision as of 13:01, 29 April 2024

Doctor
Effects:

Heals Bleed Damage
Heals Crippled Limbs
Revives dead characters

Keybind:

⇧ Shift+F2 (On yourself)
6 (On others)

First Aid
Effects:

Heals HP

Keybind:

⇧ Shift+F1 (On yourself)
5 (On others)

Healing

In order to not die in the Battlefield, one might want to use items and skills, in order to keep their own HP from dropping beneath 0! There are several ways to achieve that, and almost all should be utilized.

First Aid

First Aid is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Health Points. It's standard keybind is ⇧ Shift+F1, which automatically uses it on yourself. You can also press 5, and click on the character you want to heal up. Using First Aid is costly in both the amount of Action Points it costs (100, without any bonuses), as well as the fact that you apply a Debuff onto the one being First Aided, called Bandaged.

Bandaged

Bandaged goes from 0% to 100%. The more Bandaged you have, the less effective is First Aid on you. This does not apply to most Healing Drugs. And skilled Medics can somewhat diminish the effects of Bandaged. Every time a character gets First Aid'ed, they get some % of bandaged. Which proportionally lowers the amount of healing any further First Aid has on them. Meaning, at 60% bandaged, First Aid is only 40% effective. At 100%, its effectiveness is 0%. The Bandaged debuff lowers itself automatically, albeit very slowly. There is no way to speed the process up, though there are ways to apply less of a Bandaged debuff to begin with, like Faith Healer. Another important note, is that reviving a character puts them at 100% bandaged, regardless of how much they had before death. This means, in order to heal a character up to over 0 HP after a Revive, so they can move again - it is necesarry to use healing drugs. (With the other alternative being to wait a long time, for the passive Healing Rate to bring them above 0 HP, and/or heal them with First Aid once their Bandaged level drops - which in a battle-scenario is almost never a viable alternative)

Doctor

Doctor is a Skill, that can be used on oneself, or others, in order to heal a medium amount of Bleed Damage, heal crippled limbs, as well as revive dead people. It's standard keybind is ⇧ Shift+F2, which automatically uses it on yourself. You can also press 6, and click on the character you want to heal up. Using Doctor is costly in both the amount of Action Points it costs (200, without any skill and bonuses), as well as the fact that you apply the same Bandaged debuff First Aid gives you, if you heal some Bleed Damage that way.

Reviving

Reviving a character can be done every 10 minutes of them dying. In other words, when a character gets revived, they can not be revived again for 10 minutes, should they die in this timeframe once more.

Should a character die when 9 minutes have passed for example - it is possible to wait one minute, and start reviving them once the cooldown of 10 minutes has fully elapsed - as a character can stay up to 2 minutes dead on the ground.

Reviving is as simple as using the Doctors Skill on them, though several items have a better chance (and effectiveness) of reviving a character. The default revive chance is 25%, though this can be increased by using the appropriate items, as well as Leadership Boosts.