Hit Points: Difference between revisions
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(Added notice that no more HP gain past 24.) |
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[[File:HitPoints.png|thumb|Hit Points]] | |||
== Information == | |||
Each Character in the game has a dynamic amount of Hit Points (HP). | Each Character in the game has a dynamic amount of Hit Points (HP). | ||
This includes players, as well as NPCs. Even barricades as well as doors. | This includes players, as well as NPCs. Even barricades as well as doors. | ||
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NPCs usually have a value of -20. This can differ however. | NPCs usually have a value of -20. This can differ however. | ||
For Objects, they all get destroyed upon reaching 0 HP, and do not share the mechanic of living | For Objects, they all get destroyed upon reaching 0 HP, and do not share the mechanic of living beings of being able to be shot down into a negative number. | ||
== Calculations == | |||
=== Maximum HP === | |||
<math>HPMaxLevel = (160 + (17.65 * (BaseStrength + \frac{StrengthWithDrugs}{2})^{0.509} + 2 * 17.65 * (BaseEndurance + \frac{EnduranceWithDrugs}{2})^{0.509}))</math> | |||
<math>HPSpecificLevel = HPMaxLevel * (75 + 25 * level / 24) / 100</math> | |||
For the HPSpecificLevel formula, level is capped at 24. | |||
<math>FinalHP = HPSpecificLevel + Lifegiver(20) - DeadManWalking(10)</math> | |||
=== Bleed Out HP === | |||
<math>BleedOutHP = 100 + DeadManWalking(100)</math> | |||
== Affected By == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stats affecting Maximum Hit Points | |+ Stats affecting Maximum Hit Points | ||
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! Specials !! Perks !! Traits !! Boosts !! Drugs !! Other | ! Specials !! Perks !! Traits !! Boosts !! Drugs !! Other | ||
|- | |- | ||
| [[ | | [[Strength]] || [[Lifegiver]] || [[Dead Man Walking]] || [[Boosts:Hit Points|Hit Points]] || || [[Level]] | ||
|- | |- | ||
| [[ | | [[Endurance]] || || || || | ||
|} | |} | ||
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! Specials !! Perks !! Traits !! Boosts !! Drugs !! Other | ! Specials !! Perks !! Traits !! Boosts !! Drugs !! Other | ||
|- | |- | ||
| || || [[ | | || || [[Dead Man Walking]] || || || | ||
|} | |} |
Latest revision as of 09:50, 16 April 2024
Information
Each Character in the game has a dynamic amount of Hit Points (HP). This includes players, as well as NPCs. Even barricades as well as doors.
When a living being's HP gets reduced to 0, they do not die immediately. Instead, they get into an immobile "knocked out" state, where they can still be helped up by teammates. During this time, their vision is reduced to 0, but they do still see the map, as well as hear everything around them. It is possible to open one's inventory and check for your items. This is advantegous in case you get looted, as you can call out possible enemies at the location of yourself.
Different NPCs, and even different players, have different amounts of negative Hitpoints where they truly die. For players, this default value is -100. Upon reaching negative 100 HP, a player dies fully, and can not be healed with a simple First Aid. Other options exist, to revive that person however, given, that the Revive Cooldown is not active.
NPCs usually have a value of -20. This can differ however.
For Objects, they all get destroyed upon reaching 0 HP, and do not share the mechanic of living beings of being able to be shot down into a negative number.
Calculations
Maximum HP
For the HPSpecificLevel formula, level is capped at 24.
Bleed Out HP
Affected By
Specials | Perks | Traits | Boosts | Drugs | Other |
---|---|---|---|---|---|
Strength | Lifegiver | Dead Man Walking | Hit Points | Level | |
Endurance |
Specials | Perks | Traits | Boosts | Drugs | Other |
---|---|---|---|---|---|
Dead Man Walking |