Strength: Difference between revisions

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[[File:Strength.png|thumb]]
Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Each point of Strength adds
* In-between +8 and +3 [[HP]]. More at lower levels, less at higher levels.
* Approximately +0.5 [[Healing Rate]].
* +2 Melee Damage.
* +5 [[Carry Weight]].
* Some Throwing Range
* Some [[Bleed Resistance]]
* +5% [[Critical Strength]]
Additionally, each point of Strength raises the following starting value of [[Skills]]:
* +1% [[Small Guns]]
* +3% [[Big Guns]]
* +1% [[Energy Weapons]]
* +3% [[Close Combat]]
* +2% [[Throwing]]
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.
[[Category:Specials]]
[[Category:Specials]]

Latest revision as of 14:22, 8 March 2024

Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.

Each point of Strength adds

Additionally, each point of Strength raises the following starting value of Skills:

In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.