Evil Scientist: Difference between revisions
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|requirements = 100% [[Traps]] | |requirements = 100% [[Traps]] | ||
|image = File:Science.png | |image = File:Science.png | ||
|description = +5% (additive) Electric Resistance | |description = +5% (additive) Electric Resistance<br> | ||
|notes = The | If anybody except you tampers with your armed traps, they are in for a shocking surprise. | ||
|notes = This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.<br> | |||
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.<br> | |||
The chance to trigger a trap is: | |||
<math>100-(\frac{Traps}{2} - 20)%</math> | |||
The Traps skill in the calculation is from from the defuser, not the trapper.<br>Thus, the minimum chance to trigger the trap is 20% with maxed [[Traps]] skill.<br>The maximum chance to trigger the trap is 100% with less then 40% Traps skill. | |||
}} | }} |
Latest revision as of 05:57, 7 November 2023
Evil Scientist | |
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Required Level: | 3 |
Additional Requirements: | 100% Traps |
Information
Evil Scientist is a possible Perk you can learn during the leveling process of your character.
Perk Description
+5% (additive) Electric Resistance
If anybody except you tampers with your armed traps, they are in for a shocking surprise.
Important notes
This perk works with Caltrops, causing enemies that try to disarm them have a chance to be shocked.
If triggered, the enemy will be hit in-between 10 and 50 Electric Damage.
The chance to trigger a trap is:
The Traps skill in the calculation is from from the defuser, not the trapper.
Thus, the minimum chance to trigger the trap is 20% with maxed Traps skill.
The maximum chance to trigger the trap is 100% with less then 40% Traps skill.