Strength: Difference between revisions

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Strength is one of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.


Each point of Strength adds
Each point of Strength adds

Revision as of 20:54, 9 October 2023

Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.

Each point of Strength adds

In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.