Strength: Difference between revisions
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Strength is | Strength is the first of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance. | ||
Each point of Strength adds | Each point of Strength adds |
Revision as of 20:54, 9 October 2023
Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Each point of Strength adds
- In-between 8 and 3 HP. More at lower levels, less at higher levels.
- Approximately 0.5 Healing Rate.
- 2 Melee Damage.
- 5 Carry Weight.
- Some Throwing Range
- Some Bleed Resistance
- 5% Critical Strength
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.