Strength: Difference between revisions

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Each point of Strength adds
Each point of Strength adds
* In-between 8 and 3 [[HP]]. More at lower levels, less at higher levels.
* In-between +8 and +3 [[HP]]. More at lower levels, less at higher levels.
* Approximately 0.5 [[Healing Rate]].
* Approximately +0.5 [[Healing Rate]].
* 2 Melee Damage.
* +2 Melee Damage.
* 5 [[Carry Weight]].
* +5 [[Carry Weight]].
* Some Throwing Range
* Some Throwing Range
* Some [[Bleed Resistance]]
* Some [[Bleed Resistance]]
* 5% [[Critical Strength]]
* +5% [[Critical Strength]]


In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.


[[Category:Specials]]
[[Category:Specials]]

Revision as of 21:04, 9 October 2023

Strength is the first of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.

Each point of Strength adds

In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.