Category:Armor Traits: Difference between revisions
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! Name !! Effect | ! Name !! Effect | ||
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| [[ | | [[Bonus Critical Resistance (Armor Trait)|Bonus Critical Resistance]] || +1 [[Luck]] for [[Critical Resistance]] | ||
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| [[Bonus Rate of Fire (Armor Trait)|Bonus Rate of Fire]] || Every attack costs 5% '''less''' [[Action Points]] to perform | |||
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| [[Bulky (Armor Trait)|Bulky]] || -2 [[Agility]] for [[AP+ Regeneration]] | |||
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| [[ | | [[Confident (Armor Trait)|Confident]] || +2 [[Charisma]] for [[Suppression Resistance]] | ||
| +2 | |||
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|[[ | | [[Courageous (Armor Trait)|Courageous]] ||100% [[Suppression Resistance]] | ||
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|[[ | | [[Easier to heal (Armor Trait)|Easier to heal]] || +25 [[HP]] received from [[First Aid]] | ||
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|[[ | | [[Electrified (Armor Trait)|Electrified]] || Each melee attacker rolls against [[AP Drain]] | ||
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|[[ | | [[Faster medic (Armor Trait)|Faster medic]] || Performing [[First Aid] or [[Doctor]] costs 25 less base [[Action Points]] | ||
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|[[ | | [[Faster Reload (Armor Trait)|Faster Reload]] || -10% [[Action Points]] cost to reload | ||
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|[[ | | [[Harder to heal (Armor Trait)|Harder to heal]] || -25 [[HP]] received from [[First Aid]] | ||
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|[[ | | [[Hit and Run (Armor Trait)|Hit and Run]] || Bonus [[Run Speed]] when using up [[Action Points]], up to 30% | ||
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|[[ | | [[Malus Rate of Fire (Armor Trait)|Malus Rate of Fire]] || Every attack costs 5% '''more''' [[Action Points]] to perform | ||
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|[[ | | [[Plated Gloves (Armor Trait)|Plated Gloves]] || +2 [[Endurance]] against [[Arm Cripple]] rolls<br>+2 [[Strength]] against [[Weapon Drop]] rolls<br>+10% [[Action Points]] cost to reload | ||
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|[[ | | [[Power Armor (Armor Trait)|Power Armor]] || -4 AG for [[Action Points#AP Regeneration|AP regeneration]] calculations | ||
| | No [[Criticals#Knockout|KO]]/[[Criticals#Knockdown|KD]], converted to [[Criticals#Winded|winded]] instead | ||
?? +20 to AP_Drain resistance | |||
?? Twohex = true | |||
?? bulletAmount +300 | |||
|- | |- | ||
|[[ | | [[Quick Recovery (Armor Trait)|Quick Recovery]]|| Recover 0.4 seconds faster from [[Criticals#Knockout|KOs]] and [[Criticals#Knockdown|KDs]], and 10% faster from [[Criticals#Winded|winded]], [[suppression]] and [[Criticals#Disoriented|disoriented]] | ||
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|[[ | | [[Stone Wall (Armor Trait)|Stone Wall]] | ||
| | | +2 strength in rolls to avoid [[Criticals#Knockout|knockouts]]. [[Criticals#Knockback|Knockback]] only half the distance | ||
|- | |- | ||
|[[ | |[[Sprinter (Armor Trait)|Sprinter]] | ||
| | |Run faster. The lower current [[Action Points|AP]], the faster is the running speed (up to 25%) | ||
|- | |- | ||
|[[ | |[[Psychopath (Armor Trait)|Psychopath]] | ||
|Each | |Each time damage is inflicted to enemy, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%) | ||
Cost reduction bonus decays over 10 seconds | |||
|- | |- | ||
|[[Tin Can (Armor Trait)|Tin Can]] | |[[Tin Can (Armor Trait)|Tin Can]] | ||
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| +3 [[Strength|ST]] | | +3 [[Strength|ST]] | ||
Can run with walk-only weapons | Can run with walk-only weapons | ||
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|[[Restless (Armor Trait)|Restless]] | |[[Restless (Armor Trait)|Restless]] | ||
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|[[Run for Your Life (Armor Trait)|Run for Your Life]] | |[[Run for Your Life (Armor Trait)|Run for Your Life]] | ||
|Up to +50% [[Movement Speed|movement speed]] when received damage. Bonus scales the less %[[Hit Points|HP]] is left. Decays over 10 seconds | |Up to +50% [[Movement Speed|movement speed]] when received damage. Bonus scales the less %[[Hit Points|HP]] is left. Decays over 10 seconds | ||
|- | |- | ||
|[[Strong Back (Armor Trait)|Strong Back]] | |[[Strong Back (Armor Trait)|Strong Back]] | ||
| +25 and armor's weight to character's [[Carry Weight|carry weight]] | | +25 and armor's weight to character's [[Carry Weight|carry weight]] | ||
|} | |} |
Revision as of 02:59, 17 October 2023
Each armor is defined by a set of armor traits in similar fashion to weapons. Causing Armor to not just be different in the Resistances and Armor Class that they give, but also applying a variety of gameplay effects. Those effects are either passive or activate upon certain conditions (e.g.: receiving damage). Traits are active as long as character keeps on wearing armor with given effects.
Name | Effect |
---|---|
Bonus Critical Resistance | +1 Luck for Critical Resistance |
Bonus Rate of Fire | Every attack costs 5% less Action Points to perform |
Bulky | -2 Agility for AP+ Regeneration |
Confident | +2 Charisma for Suppression Resistance |
Courageous | 100% Suppression Resistance |
Easier to heal | +25 HP received from First Aid |
Electrified | Each melee attacker rolls against AP Drain |
Faster medic | Performing [[First Aid] or Doctor costs 25 less base Action Points |
Faster Reload | -10% Action Points cost to reload |
Harder to heal | -25 HP received from First Aid |
Hit and Run | Bonus Run Speed when using up Action Points, up to 30% |
Malus Rate of Fire | Every attack costs 5% more Action Points to perform |
Plated Gloves | +2 Endurance against Arm Cripple rolls +2 Strength against Weapon Drop rolls +10% Action Points cost to reload |
Power Armor | -4 AG for AP regeneration calculations
No KO/KD, converted to winded instead ?? +20 to AP_Drain resistance ?? Twohex = true ?? bulletAmount +300 |
Quick Recovery | Recover 0.4 seconds faster from KOs and KDs, and 10% faster from winded, suppression and disoriented |
Stone Wall | +2 strength in rolls to avoid knockouts. Knockback only half the distance |
Sprinter | Run faster. The lower current AP, the faster is the running speed (up to 25%) |
Psychopath | Each time damage is inflicted to enemy, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)
Cost reduction bonus decays over 10 seconds |
Tin Can | -2 PE for sight range calculation |
Powered | +3 ST
Can run with walk-only weapons |
Restless | +2 AG for Extra AP Regen calculations |
Stealthy | +10 to Sneak value while sneaking |
Run for Your Life | Up to +50% movement speed when received damage. Bonus scales the less %HP is left. Decays over 10 seconds |
Strong Back | +25 and armor's weight to character's carry weight |
Pages in category "Armor Traits"
The following 25 pages are in this category, out of 25 total.