Psychopath (Armor Trait): Difference between revisions

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(Created page with "{{Armor Trait |description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per |notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. Effect starts out with 0. <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> Total Damage includes Bleed Damage as well....")
 
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Effect starts out with 0.
Effect starts out with 0.


<math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>
Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>


<math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>


Total Damage includes Bleed Damage as well.
Total Damage includes Bleed Damage as well.

Revision as of 01:45, 17 October 2023

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.

Effect starts out with 0.

Called each time you do damage:

Called each time you calculate AP Costs:

Total Damage includes Bleed Damage as well.

Maximum reduction is 20%.