Psychopath (Armor Trait): Difference between revisions
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(Created page with "{{Armor Trait |description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per |notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. Effect starts out with 0. <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> Total Damage includes Bleed Damage as well....") |
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Effect starts out with 0. | Effect starts out with 0. | ||
<math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | ||
<math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> | Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> | ||
Total Damage includes Bleed Damage as well. | Total Damage includes Bleed Damage as well. |
Revision as of 01:45, 17 October 2023
Psychopath (Armor Trait) |
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Information
Psychopath (Armor Trait) is a possible Armor Trait an armor can have.
Armor Trait Description
Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per
Important notes
Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.
Effect starts out with 0.
Called each time you do damage:
Called each time you calculate AP Costs:
Total Damage includes Bleed Damage as well.
Maximum reduction is 20%.