Psychopath (Armor Trait): Difference between revisions
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Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> | ||
Called each AP Tick: <math>Effect = MAX(Effect - 5, 0)</math> | |||
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> | Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> |
Revision as of 01:46, 17 October 2023
Psychopath (Armor Trait) |
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Information
Psychopath (Armor Trait) is a possible Armor Trait an armor can have.
Armor Trait Description
Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per
Important notes
Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.
Effect starts out with 0.
Called each time you do damage:
Called each AP Tick:
Called each time you calculate AP Costs:
Total Damage includes Bleed Damage as well.
Maximum reduction is 20%.