Power Armor (Armor Trait): Difference between revisions

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(Created page with "{{Armor Trait |description = -4 Agility for the purposes of AP+ Regeneration.<br> Be hit by twice the amount of bullets from bursts.<br> Lowers every Critical Roll on you by 4.<br> +4 Endurance for the purposes of calculating your Knockback resistance as well as AP Drain resistance.<br> Negative Damage Treshold penetration by ammunition does not apply to you.<sub>[Unsure]</sub><br> |notes = This effectively removes 3 AP+ Regeneration, as each point i...")
 
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Negative Damage Treshold penetration by ammunition does not apply to you.<sub>[Unsure]</sub><br>
Negative Damage Treshold penetration by ammunition does not apply to you.<sub>[Unsure]</sub><br>


|notes = This effectively removes 3 AP+ Regeneration, as each point in Agility normally adds 0.75 AP+ Regeneration.<br>
|notes = This effectively removes -3 AP+ Regeneration, as each point in Agility normally adds 0.75 AP+ Regeneration.<br>
You get hit by twice the amount of bullets, as your two-hex value is doubled. (Meaning one-hex still behaves normally)<br>
You get hit by twice the amount of bullets, as your two-hex value is doubled. (Meaning one-hex still behaves normally)<br>
This effectively makes every critical roll against you in-between 1 and 2, unless the enemy has ways to increase their critical strength.<br>
This effectively makes every critical roll against you in-between 1 and 2, unless the enemy has ways to increase their critical strength.<br>
This effectively gives you +20% [[Critical Endurance]] against Knockbacks and AP Drains.
This effectively gives you +20% [[Critical Endurance]] against Knockbacks and AP Drains.
}}
}}

Revision as of 02:39, 17 October 2023

Power Armor (Armor Trait)

Information

Power Armor (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

-4 Agility for the purposes of AP+ Regeneration.
Be hit by twice the amount of bullets from bursts.
Lowers every Critical Roll on you by 4.
+4 Endurance for the purposes of calculating your Knockback resistance as well as AP Drain resistance.
Negative Damage Treshold penetration by ammunition does not apply to you.[Unsure]

Important notes

This effectively removes -3 AP+ Regeneration, as each point in Agility normally adds 0.75 AP+ Regeneration.
You get hit by twice the amount of bullets, as your two-hex value is doubled. (Meaning one-hex still behaves normally)
This effectively makes every critical roll against you in-between 1 and 2, unless the enemy has ways to increase their critical strength.
This effectively gives you +20% Critical Endurance against Knockbacks and AP Drains.