Intelligence: Difference between revisions
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* +2 Skill Points per Level | * +2 Skill Points per Level | ||
* +2% Base Critical Chance (And thus +2% Aim Critical Chance). | * +2% Base Critical Chance (And thus +2% Aim Critical Chance). | ||
Additionally, each point of Intelligence raises the following starting value of [[Skills]]: | |||
* +1% [[Energy Guns]] | |||
* +1% [[Close Combat]] | |||
* +3% [[First Aid]] | |||
* +3% [[Doctor]] | |||
[[Category:Specials]] | [[Category:Specials]] |
Revision as of 21:21, 9 October 2023
Intelligence is the fifth of the seven Specials a character can have a set amount of points in. Intelligence is important, if you want to receive a lot of Skill Points per Level up, making your character stronger in Skills, or more versatile. It also increases your Base Critical Chance.
Each point of Intelligence adds
- +2 Skill Points per Level
- +2% Base Critical Chance (And thus +2% Aim Critical Chance).
Additionally, each point of Intelligence raises the following starting value of Skills:
- +1% Energy Guns
- +1% Close Combat
- +3% First Aid
- +3% Doctor