Agility: Difference between revisions
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* Some [[Bleed Resistance]] | * Some [[Bleed Resistance]] | ||
* +5% [[Critical Agility]] | * +5% [[Critical Agility]] | ||
Additionally, each point of Agility raises the following starting value of [[Skills]]: | |||
* +2% [[Small Guns]] | |||
* +2% [[Big Guns]] | |||
* +2% [[Energy Guns]] | |||
* +1% [[Throwing]] | |||
* +2% [[Traps]] | |||
* +1% [[Doctor]] | |||
* +3% [[Sneak]] | |||
[[Category:Specials]] | [[Category:Specials]] |
Revision as of 21:22, 9 October 2023
Agility is the sixth of the seven Specials a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.
Each point of Agility adds
- +0.75 AP+ Regeneration
- +2 Armor Class
- Some Bleed Resistance
- +5% Critical Agility
Additionally, each point of Agility raises the following starting value of Skills:
- +2% Small Guns
- +2% Big Guns
- +2% Energy Guns
- +1% Throwing
- +2% Traps
- +1% Doctor
- +3% Sneak