Steady (Drug): Difference between revisions

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{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
{{!}}}
{{!}}}
|array = orange, red, yellow, yellow
|array = positive, +10% Hit Chance; positive, -50% Aim Malus for [[Aimed]] Shots; negative, -2 [[Strength]]; negative, -2 [[Agility]]; negative, -10% [[Base Critical Chance]]
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
}}
}}

Revision as of 06:47, 17 October 2023

Steady (Drug)
Class A
Duration 60 Minutes

Information

Steady (Drug) is a possible Drug your character can take.

Effects

Steady (Drug)
+10% Hit Chance
-50% Aim Malus for Aimed Shots
-2 Strength
-2 Agility
-10% Base Critical Chance

Important notes

-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.