Steady (Drug): Difference between revisions

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Tag: Manual revert
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Tag: Reverted
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!colspan="2"{{!}}{{PAGENAME}}
!colspan="2"{{!}}{{PAGENAME}}
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:green">+10% Hit Chance</span>
{{!}}{{!}}<span style="color:green">+</span>10% Hit Chance
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:green">-50% Aim Malus for [[Aimed]] Shots</span>
{{!}}{{!}}<span style="color:green">-</span>50% Aim Malus for [[Aimed]] Shots
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:red">-2 [[Strength]]</span>
{{!}}{{!}}<span style="color:red">-</span>2 [[Strength]]
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:red">-2 [[Agility]]</span>
{{!}}{{!}}<span style="color:red">-</span>2 [[Agility]]
{{!}}-
{{!}}-
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
{{!}}{{!}}<span style="color:red">-</span>10% [[Base Critical Chance]]
{{!}}}
{{!}}}
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
}}
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Revision as of 13:41, 17 October 2023

Steady (Drug)
Class A
Duration 60 Minutes

Information

Steady (Drug) is a possible Drug your character can take.

Effects

Steady (Drug)
+10% Hit Chance
-50% Aim Malus for Aimed Shots
-2 Strength
-2 Agility
-10% Base Critical Chance

Important notes

-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.