MediaWiki:Common.js: Difference between revisions
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var lk = document.getElementById("lk").value; | var lk = document.getElementById("lk").value; | ||
var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2); | var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2); | ||
bleedRes = ((21-lk)*lk)/2; | |||
var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100); | var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100); | ||
document.getElementById("bleedRes").innerHTML = bleedRes; | document.getElementById("bleedRes").innerHTML = bleedRes; |
Revision as of 13:34, 18 October 2023
/* Any JavaScript here will be loaded for all users on every page load. */
function bleedResistance() {
var st = document.getElementById("st").value;
var en = document.getElementById("en").value;
var ag = document.getElementById("ag").value;
var lk = document.getElementById("lk").value;
var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2);
bleedRes = ((21-lk)*lk)/2;
var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100);
document.getElementById("bleedRes").innerHTML = bleedRes;
document.getElementById("bleedDmg").innerHTML = bleedDmg;
}
$(function () {
if ($('#bleedResistance').length) {
document.getElementById('bleedResistance').innerHTML =
'<p>Bleed Resistance Calculator:</p>' +
'Strength: <input id="st" type="number" style="width: 130px"><br>' +
'Endurance: <input id="en" type="number" style="width: 130px"><br>' +
'Agility: <input id="ag" type="number" style="width: 130px"><br>' +
'Luck: <input id="lk" type="number" style="width: 130px"><br>' +
'<button type="button" onclick="bleedResistance()">Submit</button>' +
'<p>Bleed Resistance: <a id="bleedRes"></a></p>' +
'<p>% of bleed into damage per second: <a id="bleedDmg"></a></p>';
}
});