MediaWiki:Calculators.js: Difference between revisions
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var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2); | var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2); | ||
bleedRes += bonus; | bleedRes += bonus; | ||
var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100); | var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100); | ||
document.getElementById("bleedRes").innerHTML = bleedRes; | document.getElementById("bleedRes").innerHTML = bleedRes; |
Revision as of 14:06, 18 October 2023
function bleedResistanceCalculator() {
var st = Number(document.getElementById("st").value);
var en = Number(document.getElementById("en").value);
var ag = Number(document.getElementById("ag").value);
var lk = Number(document.getElementById("lk").value);
var bonus = Number(document.getElementById("bonus").value);
var bleedRes = Math.floor((((21 - lk)*lk)/2 - 15 + ag + 2*en + 2*st) / 2);
bleedRes += bonus;
var bleedDmg = Math.floor((1.0 - Math.pow(2.0,-1.0/Math.max(1.0,bleedRes/5.0)))*100);
document.getElementById("bleedRes").innerHTML = bleedRes;
document.getElementById("bleedDmg").innerHTML = bleedDmg;
}
$(function () {
if ($('#bleedResistanceCalculator').length) {
document.getElementById('bleedResistanceCalculator').innerHTML =
'<input id="st" type="number" value="5" min ="1" max="15" style="width: 40px"> Strength<br>' +
'<input id="en" type="number" value="5" min ="1" max="15" style="width: 40px"> Endurance<br>' +
'<input id="ag" type="number" value="5" min ="1" max="15" style="width: 40px"> Agility<br>' +
'<input id="lk" type="number" value="5" min ="1" max="15" style="width: 40px"> Luck<br>' +
'<input id="bonus" type="number" value="0" min ="-100" max="100" step="10" style="width: 40px"> Bonus (Perks, Drugs, etc.)<br>' +
'<button type="button" onclick="bleedResistanceCalculator()">Calculate</button>' +
'<p><b><a id="bleedRes"></a> Bleed Resistance</b></p>' +
'<p><b><a id="bleedDmg"></a> % of bleed into damage per second</b></p>';
}
});