Super Stimpak (Drug): Difference between revisions

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|notes = While under the effect of a Super Stimpak, additional usage of another one simply ''refreshes'' the duration of the effect. It does not stack.
|notes = While under the effect of a Super Stimpak, additional usage of another one simply ''refreshes'' the duration of the effect. It does not stack.


<span style="color:red">While the AP+ Regeneration loss can not '''initially''' bring you underneath an AP+ Regeneration of 0, having Armor Traits like [[Bulky (Armor Trait)]] or [[Power Armor (Armor Trait)]], which lower your AP+ Regeneration further down, can lead to negative AP-Regeneration. Which would make your character '''lose''' AP as he runs around!!</span>
<span style="color:orange">While the AP+ Regeneration loss can not '''initially''' bring you underneath an AP+ Regeneration of 0, having Armor Traits like [[Bulky (Armor Trait)]] or [[Power Armor (Armor Trait)]], which lower your AP+ Regeneration further down, can lead to negative AP-Regeneration. Which would make your character '''lose''' AP as he runs around!!</span>
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Revision as of 08:21, 22 October 2023

Recipe
Recipe for 10 2x Steel
2x Chemicals
10x Broc Flower
10x Xander Root
Craft Duration Instant
Engineering Req. 120%
Crafting Table Req. Chemical Laboratory
Super Stimpak (Drug)
Class Healing
AP Cost 100 AP

Information

Super Stimpak (Drug) is a possible Drug your character can take.

Effects

Super Stimpak (Drug)
+20 HP every second for 10 seconds.
Disables AP+ Regeneration for 10 seconds.

Important notes

While under the effect of a Super Stimpak, additional usage of another one simply refreshes the duration of the effect. It does not stack.

While the AP+ Regeneration loss can not initially bring you underneath an AP+ Regeneration of 0, having Armor Traits like Bulky (Armor Trait) or Power Armor (Armor Trait), which lower your AP+ Regeneration further down, can lead to negative AP-Regeneration. Which would make your character lose AP as he runs around!!