Super Stimpak (Drug): Difference between revisions
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|notes = While under the effect of a Super Stimpak, additional usage of another one simply ''refreshes'' the duration of the effect. It does not stack. | |notes = While under the effect of a Super Stimpak, additional usage of another one simply ''refreshes'' the duration of the effect. It does not stack. | ||
<span style="color: | <span style="color:darkorange">While the AP+ Regeneration loss can not '''initially''' bring you underneath an AP+ Regeneration of 0, having Armor Traits like [[Bulky (Armor Trait)]] or [[Power Armor (Armor Trait)]], which lower your AP+ Regeneration further down, can lead to negative AP-Regeneration. Which would make your character '''lose''' AP as he runs around!!</span> | ||
}} | }} |
Revision as of 08:22, 22 October 2023
Recipe | |
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Recipe for 10 | 2x Steel 2x Chemicals 10x Broc Flower 10x Xander Root |
Craft Duration | Instant |
Engineering Req. | 120% |
Crafting Table Req. | Chemical Laboratory |
Super Stimpak (Drug) | |
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Class | Healing |
AP Cost | 100 AP |
Information
Super Stimpak (Drug) is a possible Drug your character can take.
Effects
Super Stimpak (Drug) | |
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+20 HP every second for 10 seconds. | |
Disables AP+ Regeneration for 10 seconds. |
Important notes
While under the effect of a Super Stimpak, additional usage of another one simply refreshes the duration of the effect. It does not stack.
While the AP+ Regeneration loss can not initially bring you underneath an AP+ Regeneration of 0, having Armor Traits like Bulky (Armor Trait) or Power Armor (Armor Trait), which lower your AP+ Regeneration further down, can lead to negative AP-Regeneration. Which would make your character lose AP as he runs around!!