Anomalous Zones: Difference between revisions
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{{Changelog | {{Changelog | ||
|date1 = Season 8 | |date1 = Season 8 | ||
|name1 = Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included) | |name1 = Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included)<br><small>- 1 Artifact Zone in core now instead of 4 in the wilderness.</small> | ||
}} | }} |
Revision as of 11:46, 12 March 2024
Anomalous Zones are Zones in which you can hunt Artifacts. They are known to be highly dangerous, as a variety of anomalies will try to kill you. Those anomalies range from simply "push" anomalies, that push you into a direction, to fire anomalies, that will convert the entire landscape into a burning hell, to those that simply suck you up and kill you.
Radiation will be a constant threat - and so ample amounts of alcohol (or for the more wealthy ones, Rad-Away) should be taken with you. Armor with high resistances, as well as plenty of Healing is a necessity as well.
In order to find the Artifacts, you can either go in blind and hope to walk over one, which is extremely highly unlikely - or buy one of three detectors in Oldtown. The more expensive detectors are better in what they do - however losing one of those will certainly be painful, as they are quite expensive in Bottlecaps.
Oldtown is the main-hub for this "Minigame". Not only can you buy Detectors here. You can also trade in Vodka with a guy that will tell you approximate locations of active Anomalous Zones. You can also sell your artifacts to Sidorovich, who will pay you in Lootboxes with various rewards in them.
Artifacts can either be traded in, or used for their special effects.
Date (DD.MM.YYYY) | Change |
---|---|
Season 8
|
Reworked Artifacts to be content in the zone and not in the wilderness anymore. (With some balance changes included) - 1 Artifact Zone in core now instead of 4 in the wilderness. |