Character: Difference between revisions

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{| class="wikitable"
|+ Caption text
|+ What do the Specials modify
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! Strength !! Perception !! Endurance !! Charisma !! Intelligence !! Agility !! Luck
! Strength !! Perception !! Endurance !! Charisma !! Intelligence !! Agility !! Luck
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| Starting [[Hit Points]] || [[Sight Range]] || Example || Example || Example || Example || Example
| Starting [[Hit Points]] || [[Sight Range]] || [[Hit Points]] gain per Level || Suppression Resistance || Skill Points per [[Level]] || AP+ Regeneration || Example
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| [[Healing Rate]] || Aimed Shots || Example || Example || Example || Example || Example
| [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || Leadership Boosts || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]]
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| Melee Damage || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || Example || Example || Example || Example || Example
| Melee Damage || Aimed Shots || Knockout Duration || || || [[Armor Class]] || [[Armor Class]]
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| [[Carry Weight]] || Hit Chance Modifiers || Example || Example || Example || Example || Example
| [[Carry Weight]] || Hit Chance Modifiers || || || || || Aimed Crit Chance
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| Throwing Range || [[Critical Perception]] || Example || Example || Example || Example || Example
| Throwing Range || || || || || || Armor Bypass severity
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| [[Bleed#Bleed Resistance|Bleed Resistance]] || || Example || Example || Example || Example || Example
| [[Bleed#Bleed Resistance|Bleed Resistance]] || || [[Bleed#Bleed Resistance|Bleed Resistance]] || || || [[Bleed#Bleed Resistance|Bleed Resistance]] || [[Bleed#Bleed Resistance|Bleed Resistance]]
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| [[Critical Strength]] || || Example || Example || Example || Example || Example
| [[Critical Strength]] || [[Critical Perception]] || [[Critical Endurance]] || || || [[Critical Agility]] || [[Critical Resistance]]
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=== Endurance ===
Increases: Hit Points gain per Level, Healing Rate, Bleed Resistance, Critical Endurance
Decreases: Knockout Duration on yourself
=== Charisma ===
Increases: Suppression Resistance, Leadership Boosts (Only Receiving)
=== Intelligence ===
Increases: Skill Points per Level, Base Critical Chance
=== Agility ===
Increases: AP+ Regeneration, Armor Class, Bleed Resistance, Healing Rate, Critical Agility
=== Luck ===
Increases: Base Crit Chance, Aimed Crit Chance, Bleed Resistance, Armor Bypass severity, Armor Class, Critical Resistance

Revision as of 19:15, 9 October 2023

Information

When you start Ashes of Phoenix - you will be greeted with a login screen, where you will take your first steps into creating a character. Just simply picking the Register Button will let you create a character, where you can assign some base-line stats, before jumping into action.

Character Creation

A Player's Character is compromised of a variety of Stats, the most important ones are the Specials, Perks, Traits and Skills. Upon creating your character, you can influence some, but not all of them.

The most important decision you will have to make is what Specials to take. Those include Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You have a total of TODO points. And no Stat can be lower then 1, or higher then 10.

The second thing you will have to worry about, is taking 2, 1 or 0 Traits. Those can influence your gameplay immensively, so special care should be taken here as well. They are, as mentioned, optional. Since each of them comes with a drawback, it might be adviseable to not use all available Trait-Slots. However, for example. Playing a Medic greatly benefits from the Drug Dealer trait.

The last thing you will adjust are your tagged Skills. From a list of TODO primary skills, TODO secondary skills and TODO support skills, you can tag 1 primary skill, as well as 2 secondary skills. Tagged Skills have the advantage of using up only half your skill-points when leveling them up, so you should tag skills you intend on using primarily.

Specials

Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).

What do the Specials modify
Strength Perception Endurance Charisma Intelligence Agility Luck
Starting Hit Points Sight Range Hit Points gain per Level Suppression Resistance Skill Points per Level AP+ Regeneration Example
Healing Rate Base Critical Chance Healing Rate Leadership Boosts Base Critical Chance Healing Rate Base Critical Chance
Melee Damage Aimed Shots Knockout Duration Armor Class Armor Class
Carry Weight Hit Chance Modifiers Aimed Crit Chance
Throwing Range Armor Bypass severity
Bleed Resistance Bleed Resistance Bleed Resistance Bleed Resistance
Critical Strength Critical Perception Critical Endurance Critical Agility Critical Resistance