Character: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ What do the Specials modify
|+ List of Specials
|-
|-
! [[Specials:Strength|Strength]] !! [[Specials:Perception|Perception]] !! [[Specials:Endurance|Endurance]] !! [[Specials:Charisma|Charisma]] !! [[Specials:Intelligence|Intelligence]] !! [[Specials:Agility|Agility]] !! [[Specials:Luck|Luck]]
! [[Specials:Strength|Strength]] !! [[Specials:Perception|Perception]] !! [[Specials:Endurance|Endurance]] !! [[Specials:Charisma|Charisma]] !! [[Specials:Intelligence|Intelligence]] !! [[Specials:Agility|Agility]] !! [[Specials:Luck|Luck]]
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|-
|-
| [[Critical Strength]] || [[Critical Perception]] || [[Critical Endurance]] || Suppression Resistance ||  || [[Critical Agility]] || [[Critical Resistance]]
| [[Critical Strength]] || [[Critical Perception]] || [[Critical Endurance]] || Suppression Resistance ||  || [[Critical Agility]] || [[Critical Resistance]]
|}
== Traits ==
Every character can have up to 2 Traits. As they are optional, it is also possible to just take 1, or none at all.
All Traits have positive, as well as negative effects.
{| class="wikitable"
|+ List of Traits
|-
! Name !! Positive !! Negative
|-
| Fast Metabolism || +5 Healing Rate || -4.0 Bleed Resistance
|-
| Bruiser || +2 Strength || -2.25 AP+ Regen
|-
| Small Frame || +1 Agility || +10% chance to be knocked down
|-
| Finesse || +10% Base Critical Chance || Only Half additional damage from Crits
|-
| Heavy Handed || +20 Melee Damage || -1 Agility
|-
| Fast Shot || -10% AP per Attack || -5% Hit Chance
|-
| Dead Man Walking || +100 Bleed Out HP (Alive until -200HP) || -10 Maximum HP
|-
| Lizard Limbs || 40% chance of curing a random limb every 10 seconds || -5 Healing Rate
|-
| Skilled || +8 Skill Points per Level || Perk every 4 level instead of every 3 level (6 total Perks instead of 8)
|-
| Drug Dealer || +50% Effectivity of Healing Drugs || Double AP Cost of Healing Drugs if used on yourself
|-
| Four Eyes || +2 Perception to determine Sight Range || Increased Tunnel Vision (Less View of Side / Back)
|-
| Blind Luck || -3 to traps detection range || 50% chance of avoiding effects of any trap (including damage)
|-
| Gifted || +1 to every Special Stat || No tagged skills (Each SPECIAL stats must be 2 or more)
|-
| Kamikaze || +5 Charisma to determine Suppression Resistance || No Armor Class Benefits at all
|}
|}

Revision as of 19:30, 9 October 2023

Information

When you start Ashes of Phoenix - you will be greeted with a login screen, where you will take your first steps into creating a character. Just simply picking the Register Button will let you create a character, where you can assign some base-line stats, before jumping into action.

Character Creation

A Player's Character is compromised of a variety of Stats, the most important ones are the Specials, Perks, Traits and Skills. Upon creating your character, you can influence some, but not all of them.

The most important decision you will have to make is what Specials to take. Those include Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You have a total of 40 points. And no Stat can be lower then 1, or higher then 10.

The second thing you will have to worry about, is taking 2, 1 or 0 Traits. Those can influence your gameplay immensively, so special care should be taken here as well. They are, as mentioned, optional. Since each of them comes with a drawback, it might be adviseable to not use all available Trait-Slots. However, for example. Playing a Medic greatly benefits from the Drug Dealer trait.

The last thing you will adjust are your tagged Skills. From a list of 4 primary skills, 6 secondary skills and 4 support skills, you can tag 1 primary skill, as well as 2 secondary skills. Tagged Skills have the advantage of using up only half your skill-points when leveling them up, so you should tag skills you intend on using primarily.

Specials

Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).

List of Specials
Strength Perception Endurance Charisma Intelligence Agility Luck
Starting Hit Points Sight Range Hit Points gain per Level Leadership Boosts Skill Points per Level AP+ Regeneration Example
Healing Rate Base Critical Chance Healing Rate Base Critical Chance Healing Rate Base Critical Chance
Melee Damage Aimed Shots Knockout Duration Armor Class Armor Class
Carry Weight Hit Chance Modifiers Aimed Crit Chance
Throwing Range Armor Bypass severity
Bleed Resistance Bleed Resistance Bleed Resistance Bleed Resistance
Critical Strength Critical Perception Critical Endurance Suppression Resistance Critical Agility Critical Resistance

Traits

Every character can have up to 2 Traits. As they are optional, it is also possible to just take 1, or none at all. All Traits have positive, as well as negative effects.

List of Traits
Name Positive Negative
Fast Metabolism +5 Healing Rate -4.0 Bleed Resistance
Bruiser +2 Strength -2.25 AP+ Regen
Small Frame +1 Agility +10% chance to be knocked down
Finesse +10% Base Critical Chance Only Half additional damage from Crits
Heavy Handed +20 Melee Damage -1 Agility
Fast Shot -10% AP per Attack -5% Hit Chance
Dead Man Walking +100 Bleed Out HP (Alive until -200HP) -10 Maximum HP
Lizard Limbs 40% chance of curing a random limb every 10 seconds -5 Healing Rate
Skilled +8 Skill Points per Level Perk every 4 level instead of every 3 level (6 total Perks instead of 8)
Drug Dealer +50% Effectivity of Healing Drugs Double AP Cost of Healing Drugs if used on yourself
Four Eyes +2 Perception to determine Sight Range Increased Tunnel Vision (Less View of Side / Back)
Blind Luck -3 to traps detection range 50% chance of avoiding effects of any trap (including damage)
Gifted +1 to every Special Stat No tagged skills (Each SPECIAL stats must be 2 or more)
Kamikaze +5 Charisma to determine Suppression Resistance No Armor Class Benefits at all